I'm not sure why people are downplaying this incredible looking trailer just because it is an in-game cinematic showcase. Everyone and their grandmother was going ape shit over Forbidden West's first new trailer and the majority of screenshots/videos of R&C are cinematics.
This is not in game cinematic. This is in engine probably offline rendered trailer using game assets. In engine trailer always result to at minimum a little downgrade like Ghost of Tsushima first trailer, Uncharted 4 first teaser, The Division first trailer, The Witcher 3 first trailer, Rainbow Six Siege. In engine trailer doesn't show realime. This is the same for the last Battlefied 6 trailer this is in engine.
And I don't trust Ubi Soft. This is how UBI downgrade some games.
While I agree that UBI and EA have had [prior] tendencies to over-promise with their in-game and offline line graphic demos and engine capabilities, they have gotten much (much, much,) better at keeping close to their original demo target renders.
In-game cinematics = rendered in realtime but fixed camera using game assets.This is not in game cinematic. This is in engine probably offline rendered trailer using game assets.
You not trusting Ubisoft doesn't detract from the visuals we see here. They are impressive. Period.And I don't trust Ubi Soft. This is how UBI downgrade some games.
In-game cinematics = rendered in realtime but fixed camera using game assets.
CG cinematics = offline rendered from another renderer like Arnold or Renderman.
You not trusting Ubisoft doesn't detract from the visuals we see here.
No this is in engine like for example Uncharted 4 trailer. With realtime renderer you can render offline too. They can render at 1 or even less frame per second and after do a video usinf the frame yourendered running at 30 or 60 fps.
You can't make up your own definitions of what is realtime, in-engine, and cinematics. There is not enough information for you to think this trailer can't be rendered in realtime - especially with a high end PC GPU.
We treated the PlayStation 4 like a render farm
This is not in game cinematic. This is in engine probably offline rendered trailer using game assets.
It specifically says "Game Footage" at the start of the video.
They don't tell realtime for a reason. Basically crossing Eden who work in the industry and was an animator at Ubi soft and defend them all the time admit himself, this is probably in engine.
They could have say game running realtime on a PC for example.
Again if it was realtime, they would have tell it. This is not my own defintion, this is basically what is the definition in the videogame industry. And this is exactly what Naughty Dog used for this first Uncharted 4 trailer in engine but later during a SIGGRAPH presentation, they admited this was not a trailer running at 60 fps on a PS4. It was running on PS4 as a much different framerate.
Same for Hellblade 2 and this is the reason Digitalfoundry believe this is not realtime and they use the in engine like Forza too. Sometimes like Ghost of Tsushima they say nothing and at the end this is in engine too.
When I hear realtime this is ok.
http://advances.realtimerendering.com/s2016/The Process of Creating Volumetric-based Materials in Uncharted 4.pptx
Or Hellblade 2
Yea, he is just downplaying it because it looks better than anything the PS5 has produced.When are previews ever prefixed with "real time"? It's usually "In Engine" or something like "Actual Gameplay". Granted the wording here is a little ambiguous but I think automatically assuming it's a non-real time offline render is unwarranted at this stage. Although I'm sure Ubisoft will take it as a compliment.
So, the concurrence is starting to show its muscles ?
The very first part of the trailer looks better than HFW, maybe because this game is full next gen apparently ?
I'm not sure why people are downplaying this incredible looking trailer just because it is an in-game cinematic showcase. Everyone and their grandmother was going ape shit over Forbidden West's first new trailer and the majority of screenshots/videos of R&C are cinematics.
Where did The Division look worse than in it's first trailer? The graphical techniques are the same. The actual game has even more to offer than the first video.
The Avatar game is very ambitious. Here the environment seems very large and the player act freely in the air which is much harder than when characters only stay on the ground.
But I would rather have a military Tom Clancy game than Avatar with glorified Stone Age people. Hunters and gatherers were also not one with nature. That's why there is almost no megafauna left on earth outside Africa. They were wiped out by humans before the Neolithic Revolution.
I have no confidence at all.
You not trusting Ubisoft doesn't detract from the visuals we see here. They are impressive. Period.
You can't make up your own definitions of what is realtime, in-engine, and cinematics. There is not enough information for you to think this trailer can't be rendered in realtime - especially with a high end PC GPU.
Yea, he is just downplaying it because it looks better than anything the PS5 has produced.
Yea, he is just downplaying it because it looks better than anything the PS5 has produced.
Avatar will release on Ps5 too and it will not look this imo, not on Xbox Series too and PC.