A noob question if I may:
tessellation performance on ati 5000 series is poor yes ?
Compared to Fermi with high tesselation factor - yes.
Compared to XBOX360 - very fast
A noob question if I may:
tessellation performance on ati 5000 series is poor yes ?
You mean EATM, don't you? EATM was really cool and damn fast.Alpha to coverage looked great, ran fast. I don't understand at all why the fuck it was removed and replaced with something that's just total crap that simply can't be used. Forget Crysis... The GPU would have a coronary infarction just thinking about it.
The AF isn't crappy, it's optimised.Other than the extreme idle power useage of the 4890, this is the only thing that really bugs me with those cards. Well, the crappy texture AF too and the less effective MSAA compared to G80 (particulary on lines, which don't seem to be AA'd at all), but that I can ignore more easily.
Actually it's slower: HD5000 needs three cycles to generate a tessellated triangle, Xenos two cycles.Compared to Fermi with high tesselation factor - yes.
Compared to XBOX360 - very fast
Actually it's slower: HD5000 needs three cycles to generate a tessellated triangle, Xenos two cycles.
But isn't the HD5000 clocked higher and has more units, so net effect is it's faster?
If you implement Xenos style tessellation HD5000 and 4000 are actually slightly more efficient clock for clock due to some changes around the tessellator. This is part of why the HD4000 series claimed improved tessellation. The other part was GS support. DX11 tessellation is different.Actually it's slower: HD5000 needs three cycles to generate a tessellated triangle, Xenos two cycles.
I suppose I do, I don't know the exact term for it, but the actual result of the technique looked just like Humus' ancient alpha-to-coverage DX9 demo to my eyes. It might have had a slight performance hit I'm not sure, but it was basically nothing worth complaining about, particulary compared to the two supersampling offerings currently in the drivers - one of which barely gives any improvement at all at a big performance sock in the jaw, and the other a slight improvement at a horrific knock-out punch... Terrible!You mean EATM, don't you?
Well, it sure is something, that's for sure!The AF isn't crappy, it's optimised.
I'll rephrase my question would the speed of tessellation be an issue in games on a 5000 series
Given the DX11 marketshare and the number of Evergreens in developers hands....Debatable. I suppose eventually it will catch up to the r8x0, but will that happen during its lifespan? At the moment, it doesn't appear so.
Redwood, Juniper and Cypress have the same per-clock geometry performance (setup and tessellation). Cedar is lower.And am I right in thinking all 5000 series cards have the same number of tessellation units ?