Megadrive1988
Veteran
my probably incomplete flawed explaination is:
basicly, embedded memory is RAM memory put inside a processor, usually a graphics processor, but could also be a CPU processor, for the purpose of speeding up transmition times between memory and processor. if a processor has to go out across a bus to external memory, there is more delay for data to be processed. the bandwidth of embedded memory is typically much higher than that of external memory.
PlayStation2's graphics chip, GS and Gamecube's graphics processor, Flipper, both have embedded memory. 4 MB on GS, 3.12 MB on Flipper.
as mentioned just before my post here, PS2's 4MB embedded memory has an incredible 48 GB per second total bandwidth, compared to the external memory (RDRAM) which has only 3.2 GB/sec bandwidth.
Xbox's graphics processor, NV2A, has no embedded memory, not counting the small caches that are found in every processor.
there could be many reasons for the following, but I think that PS2 and Gamecube have more games that are 60fps, or at least smoother, because of the high-bandwidth embedded memory in their graphics chips.
with that said, with careful usage of Xbox's shared memory bandwidth, beautiful 60fps games can be achived, like PDO.
the downside to embedded memory is the massive amount of transistors it takes up. of Flipper's 51 million transistors, about half are from the 3.12 MB of embedded memory. of GS's 43+ transistors, about 2/3 to 3/4 of them are embedded memory.
basicly, embedded memory is RAM memory put inside a processor, usually a graphics processor, but could also be a CPU processor, for the purpose of speeding up transmition times between memory and processor. if a processor has to go out across a bus to external memory, there is more delay for data to be processed. the bandwidth of embedded memory is typically much higher than that of external memory.
PlayStation2's graphics chip, GS and Gamecube's graphics processor, Flipper, both have embedded memory. 4 MB on GS, 3.12 MB on Flipper.
as mentioned just before my post here, PS2's 4MB embedded memory has an incredible 48 GB per second total bandwidth, compared to the external memory (RDRAM) which has only 3.2 GB/sec bandwidth.
Xbox's graphics processor, NV2A, has no embedded memory, not counting the small caches that are found in every processor.
there could be many reasons for the following, but I think that PS2 and Gamecube have more games that are 60fps, or at least smoother, because of the high-bandwidth embedded memory in their graphics chips.
with that said, with careful usage of Xbox's shared memory bandwidth, beautiful 60fps games can be achived, like PDO.
the downside to embedded memory is the massive amount of transistors it takes up. of Flipper's 51 million transistors, about half are from the 3.12 MB of embedded memory. of GS's 43+ transistors, about 2/3 to 3/4 of them are embedded memory.