Anyone notice that they changed the article a bit? Notice they don't have the blurry comments there anymore?
Did you yell at them OpenGL guy?
Did you yell at them OpenGL guy?
DaveBaumann said:Hey Chris - hows it going? Have you settled the bet with Doug yet?
One thing...
crazipper said:After all, it's pretty serious to say a driver is messing with filtering settings for every D3D app when I don't think ANYONE here has tested every D3D app, right?
You don't really need to do this, in fact yoiu can do the reverse. All you need is an application that hasn't been seen before by the drivers that shows off the filtering and then you can see what the drivers are doing by default. this is more or less what we have done with the Aniso tester program that we used in the 5700 preview here.
Cheers,
Dave
digitalwanderer said:Anyone notice that they changed the article a bit? Notice they don't have the blurry comments there anymore?
Did you yell at them OpenGL guy?
crazipper said:I've made some changes, cleared up the "blurry texture" wording, and, with Brandon's help, updated the piece. Of course, I'm just as interested in writing technically accurate information as you are reading it, so constructive feedback is always welcome and appreciated.
Simon F said:...Only under certain conditions. If, OTOH you have some of the followingTim said:That SSAA is improving textures is actually a bad thing because you can reach basicly the same result with much higher performance using MSAA+AF.then you may find that SSAA results in a much better image.
- The SSAA also using Anistropic filtering, or
- Alpha test textures, or
- Dependent texturing
demalion said:Why are you tackling this from the standpoint of whether you can "debate your way out of" something, and that you're not being able to debate what someone said makes criticism "destructive"? Where did this as a "construcitve" option disappear to: taking on board things you can't argue against as places where you just might actually need to reconsider and maybe reach a modified conclusion (about what is necessary for achieving an accurate image quality comparison article) from what you did before? Did you misspeak, or do you just not believe there is a problem with that phrasing?
Taking my discussion as an example...was there something rude about my wording, other than you didn't feel you could "debate your way out of it"? Again, if you misspoke with that phrase, or didn't mean to include me and didn't respond elsewhere for some other reason, please clarify...as it stands, it strikes me as a bit "inflammatorily" concerned with something besides what I understood to be the stated purpose: passing on good and accurate information to the reader...and, for this thread, of having some informed readers offer their opinion on where an article succeeds and fails in achieving that.
Actually, I don't really care if they do or notSirPauly said:Agree. Hopefully ATI will offer some level of SSAA support in future drivers.
Simon, I'm shocked!Simon F said:Actually, I don't really care if they do or notSirPauly said:Agree. Hopefully ATI will offer some level of SSAA support in future drivers.
I think people would be shocked- I've got a Graphics Star 700 (a circa 1995 Videologic/S3) and a PCX2 in my work PC . My home machine's a little more advanced though but, sorry, still no ATI I'm afraid.andypski said:Simon, I'm shocked!
Surely you have one of our fine products in your machine?
crazipper said:the author was clearly kidnapped from a mental hospital at birth and given a keyboard or anything to that effect.
Dio said:"I'm selling these fine leather jackets..."
LucasArts said:August 30, 2002
Q: In what game did the line "I'm selling these fine leather jackets" first appear?
A: Indiana Jones® and the Last Crusade™
The phrase ''I'm selling these fine leather jackets'' first appeared in Indiana Jones and the Last Crusade. At the time, Lucasfilm was selling sheepskin bomber jackets to company employees, and the team decided to joke about this within the game. The joke reappeared in other games such as: The Secret of Monkey Island®, Monkey Island® 2: LeChuck's Revenge®, Indiana Jones and the Fate of Atlantis™ and Full Throttle®.
When you write something like:crazipper said:What I don't enjoy is comments like, this sucks, this is terrible,
If you only where drawing conclusions about the difference between the nVidia and Ati (or other stuff actually shown in the article) people might not have been so discontent with the article but you continue and draw conclusions about the Cat3.6 vs. the Cat 3.8.Not only to responses like that *not* help the situation, but they don't help *me* in my sincere desire to follow up with the technically correct explanation to visual quality discrepencies that clearly exist (because there isn't any argument on whether I'm making the differences between ATI's RADEON 9800 XT and NVIDIA GeForce FX 5950 up, but how they are being explained),
People reading the article might very well get the impression that Ati has a texture quality problem. When the reality is that MSAA just isn’t meant to stand alone. As I see things it is simply not relevant to compare texture quality without AF.and they don't help the less informed readers, whom many of you seem worried will get the wrong impression.
When you write "...are so distracting that it’s hard to tell" it seems that you are trying to underline a point (that the texture quality is bad).Some of the others, I can address here. For instance, in NASCAR, the comment about "so distracting that it's hard to tell" is a reference to *my* ability to differentiate between the filtering quality of two images, one of which isn't as clear. I'm certainly not trying to hypnotize anyone into believing the image is too distracting to make any judgement for *themselves.*
SirPauly said:Agree. Hopefully ATI will offer some level of SSAA support in future drivers.
Simon F said:Actually, I don't really care if they do or notSirPauly said:Agree. Hopefully ATI will offer some level of SSAA support in future drivers.
banksie said:Why this isn't in the Windows version of the drivers is a slight mystery.
The sad thing is that it is substantiated by the errors of the first article, where several screenshots that were labeled "No AF" clearly showed AF on. So if you compare "NoAF" in both articles, it will seem like a quality drop.Tim said:When you write something like:crazipper said:What I don't enjoy is comments like, this sucks, this is terrible,
"That said, in certain games, ATI texture quality has dipped below what we witnessed in our first image quality piece."
This not substantiated in any way by anything in the article. I have a hard time labeling any article where central parts of the conclusion don?t any connection to the results shown in article it self as good or even decent, when such discrepancies are present I don?t think that ?terrible? was completely unwarranted. It might have been a bit to harsh thou (it is not like I think you are evil or stupid or anything like that).