AlphaWolf said:I suppose I should have said, dynamic branching performance.
Unless its something they have seriously refined for rsx over g70 its not going to be strong in this area compared to xenos.
Ok then. :smile:
AlphaWolf said:I suppose I should have said, dynamic branching performance.
Unless its something they have seriously refined for rsx over g70 its not going to be strong in this area compared to xenos.
He only mentions 360 development in his most recent interview. Might be a sign that his next engine will run best on the 360's GPU. Kind of like Nvidia vs. ATI with Doom 3. He also seems like the person who would make use of advanced features like MEMEXPORT.weaksauce said:No I mean an early devkit.
Where is Xenos more superior? Framebuffer bandwidth? Anything else?
John Carmack was pissed on sony because he didn't get devkits sooner and that they weren't complete.
"He knows from a technology horsepower standpoint that it'll do everything that we want it to do, so we're committed to it."
http://www.bdgamer.net/?itemid=19874
also:
http://www.joystiq.com/2005/09/26/doom-3-super-edition-in-the-works-for-ps3/
weaksauce said:Where is Xenos more superior?
TurnDragoZeroV2G said:Much faster if we ask the other question as well: where is RSX, so far as NV has detailed it, superior.
I'm fairly certain his preference for OpenGL in the past was due to it being a superior development environment and portability. He's had nothing but praise to the Xbox 360 SDK so he probably has no problem with it being DirectX aside from not being portable.weaksauce said:robofunk, well he doesn't really say he's not developing for ps3 so.. Maybe you're right, on the other hand tho, he still knows how to code for OpenGl so I don't think there's gonna be a problem.
IIRC that's what Metal Gear Acid 2 is doing with PSP...MasaC said:I'm talking about games rendering two different angles and outputting each to its own video output which are connected to a pair of 3D glasses (obviously the game won't have to render at full 1080p). Since there are two separate video signals there won't be any annoying flickering as in previous attempts with 3D glasses using only one video signal.
The different angle should be the same as the distance between the human eyes gives us when we watch something and that is what gives us depth perception. You could simulate this on the PS3 by connecting a pair of 3D glasses to both hdmi outputs.
weaksauce said:Correct me if I'm wrong:
Better shading performance,
better flop performance
higher clocked core
a third more transistors in core.
It's got twice the bandwidth to main ram if you wanna count in the XDR memory, but then it hasn't got edram so they both have advantages over each other there.
Maybe, maybe not. No standard has been announced, speculation is on 1080i as standard progressing to 1080p later on. 1080i will almost certainly be utilised over 720p in the majority of cases though (all authored movies I've heard of are 1080i or 1080p).Sis said:A) I've still not heard that Blu-ray movies will be encoded at 1080p. In fact, this would be an excellent avenue for doubling up a movie studio's money by selling a 720p version, then offering a quasi-Superbit 1080p version. However, I could be wrong and 1080p is standard encoding.
PS3 has a lot more advantages than just a few games (or more than a few, who knows). A true high-definition video format, true high-definition output, along with support for the highest current (consumer) resolution.Sis said:B) If a few games rendered in a higher resolution amount to crowning a system as being "higher-def", then the original Xbox should be considered hi-def. But that would be silly.
How so? The PS3 can output two 1080p signals at once. They're very sincere and upfront on that point.Sis said:C) Claiming that you can output 2 1080p signals is disingenuous at best.
boltneck said:Heck, Even John Carmack Chose the Xenos platform over the RSX platform for future development.
Nicked said:Maybe, maybe not. No standard has been announced, speculation is on 1080i as standard progressing to 1080p later on. 1080i will almost certainly be utilised over 720p in the majority of cases though (all authored movies I've heard of are 1080i or 1080p).
TurnDragoZeroV2G said:If RSX ends up with the same pipeline structure as G70, with 24+8 pipes, then you'll get about 211 against Xenos' 240-vertex processing.
boltneck said:Oh you mean like a Athlon X2 of some kind and a SLI 7800GTX setup. Woweee..
Epic is and has been in the hip pocket of Nvidia for years. There is no reason at all for them to be choosing the RSX over what is a clearly superior Xenos chip. Superior in all the things they have said is so important over the last couple of years.
Its just more blatant Hypocrisy, Bias and true misleading spin from Epic.
Heck, Even John Carmack Chose the Xenos platform over the RSX platform for future development.
Lycan said:One thought I would like to share : Just why did'nt Sony ask for a variant combining elements of both the G70 and the G80 since the latter would release in mid 2006 ?
AlphaWolf said:I suppose I should have said, dynamic branching performance.
Unless its something they have seriously refined for rsx over g70 its not going to be strong in this area compared to xenos.
No shit, I established that a few pages back. The discussion here centers around TWO 1080p displays. Developers aren't going to waste bandwidth on something as useless as a trivial display in 1080p. In short, we won't see 1080p PS3 games, period.mckmas8808 said:HELLO McFly! You don't have to have a 1080p HDTV for the second screen. A small 15" flat screen or a regular SDTV will work.
Alpha_Spartan said:No shit, I established that a few pages back. The discussion here centers around TWO 1080p displays. Developers aren't going to waste bandwidth on something as useless as a trivial display in 1080p. In short, we won't see 1080p PS3 games, period.
TurnDragoZeroV2G said:What "shading performance," exactly?
Flops huh. I always wanted a crack at that game.
Value your brain cells? Heh. And I am just an idiot when it comes to this
Mm. G70 has a significantly higher peak than R520. ~630Mhz with 16 pipes, with 1 full ALU and a mini ALU. Total of 12 flops/clock*pipe. Comes out around 120, right? G70, with two full ALUs a pipe and 24 pipes, with a total of either 16 flops or 27 flops depending on whether FP16 normalize counts. But, comes out around 165 I think, at 430Mhz. That is just pixel shaders, of course. But, when I see performance, I naturally link that to what it actually gets. 165 vs. ~120 ('course, using NV's numbers from that old G70/RSX/Xenos chart doesn't help it here--that was made by NV, no?). Despite that huge difference, it doesn't gain much of a lead over R520 very often. Of course, one of the ALUs is often busy being borrowed, so it's to be expected (conversely, how limited is ATI's mini-ALU? is there anything besides Add that it can do?). Certainly doesn't seem to get as big an advantage as its flops numbers (the taste in my mouth reminds me of a BBQ sandwich I once ate from KFC. Man I knew I should have put it down by the time the next morning came around) would suggest.
TurnDragoZeroV2G said:If RSX ends up with the same pipeline structure as G70, with 24+8 pipes, then you'll get about 211 against Xenos' 240-vertex processing. If they're to be pushing the same amount of geometry, roughly, then 8 vertex processors (then again, Huddy seems to say alot that vertex processing isn't the limit in any but a few cases) brings it down to 200. An even smaller advantage than G70 has on R520. Gotta question how valuable the extra component is for pixel shading, however.
Okay, perhaps you're right and PS3 could support 1080p (with trivial graphics, of course due to obvious bandwidth limitations), I just don't see people playing the game in 720p with the secondary display in 1080p.london-boy said:Aren't you a bit opinionated over something you know nothing about...
How many people used the 720p option in Soul Calibur 2 (XBOX)? How many people used the 1080i option in GT4?
Why is it so hard to think that the option to view games in 1080p will be there, seeing how we've had HD resolutions options in old consoles for years already?
I don't think it's "a bit much" at all. In fact, it's probably the only thing I'm damn certain about. Face it, the 1080p came free with the RSX's PC heritage, it's not like the rest of the system is built around supporting this for anything other than movies (128 bit graphics memory bus-width). There is a recent Phil Harrison interview where he only mentions 1080p for BR movies. Then there is a Sony presentation I believe that shows dual HDMI for things like extended displays and secondary displays with trivial graphics.Saying "we won't see 1080p PS3 games, period" is a bit much. It won't be in every game - by far - but i fully expect the option to be there, especially just for PR reasons in 1st party games (Sony trying to do the my-dick-is-bigger-than-yours-thing and telling the devs to put the option there or else!!).
Alpha_Spartan said:Okay, perhaps you're right and PS3 could support 1080p (with trivial graphics, of course due to obvious bandwidth limitations), I just don't see people playing the game in 720p with the secondary display in 1080p.
I don't think it's "a bit much" at all. In fact, it's probably the only thing I'm damn certain about. Face it, the 1080p came free with the RSX's PC heritage, it's not like the rest of the system is built around supporting this for anything other than movies (128 bit graphics memory bus-width). There is a recent Phil Harrison interview where he only mentions 1080p for BR movies. Then there is a Sony presentation I believe that shows dual HDMI for things like extended displays and secondary displays with trivial graphics.
I'm sure Sony could upscale PSX and PS2 games to 1080p just to say they have it, but all we'll get is Enhanced JaggyVision (TM). However, I don't believe they'll do this. The lion's share of PS3 titles will be in 720p/1080i. Don't hold your breath for MGS4 in 1080p though. I'll continue to spout this until I'm blue in the face.