Megadrive1988 said:Jaws - Faf - Panajev - DemoCoder - DeanoC and others:
would it be correct to say that Xenon / Xbox360 sort of
has 2 graphics chips?
I do not mean two full GPUs / VPUs, but 1 main GPU / VPU
(R500 or R5xx) and then this seperate module with embedded DRAM
and some circuitry for final processing, FSAA, etc. ?
This don't make sense because in a typical EDRAM design you can build a chip with large connection bus(this is the main idea, think about the 2560 bit connection bus of the Playstation 2 that permit to obtain 48 GB/s ).
With the approach you suggest, you can build a typical external link between control logic and frame buffer memory between 256-512 bit and you lost all the possibilities offered by EDRAM because you can't rise the clock speed very much(i think 450-650 Mhz is the maximum for this generation).
You need bandwidth but the clock is fixed, so you need EDRAM and more polygons you render more bandwidth you need, more effects you apply and more bandwidth you need.
Megadrive1988 said:also, what is the likelyhood that there will be more than 10 MB of eDRAM
(or EDRAM) ?
The problem is, how many transistors can you afford?
I think the best approach will be for the Ps3 because if you do vertex processing with one CPU you can put pixel pipelines and EDRAM in the graphics processor, but if you do all the things with your Graphics Processor(so Pixels and Vertex) yuo can't put a lot of EDRAM or you will loose to much money per unit.
Clearly imho.
vliw