point one: I wasnt disagreeing with this, thanks. (until the part where you begin injecting your personal and extremely biased experiences).Chalnoth said:Point one:
Aliasing is always much more visible in motion. If you disagree with this, you have no idea what aliasing is. Granted, not all types of motion exaggerate aliasing, but my beef with aliasing has always been that occasional situation where it looks really bad (But with the R300, I've had games where if I forget to turn Anisotropic filtering on, there's aliasing all over the place, not just in a few specific areas).
Point two:
With insufficient "LOD fraction" between MIP levels, there will always be more shimmering in motion on the R3xx. The inaccuracies will simply manifest themselves as shimmering when in motion. Hard to explain, easy to visualize. First a pixel will be too bright. The texture moves slightly. Now it's too dim. That's shimmering for you.
point two:
You didnt read what i said, did you? Restating over and over again that now it makes sense, this causes shimmering DOESNT MAKE IT SO.
PROVE IT.