D
Oh man I've only just started Odyssey!
Well damn. That sold me on it
Much faster loadin than on Xbox One
If performance is anything like on PC it would have to be a wildly dynamic 4k with low settings. Although i wouldn't be surprised if this is just specific to PC due to it being DX12 and developed by Ubisoft.Do we have any report/leak about resolution/frame rate/graphic setting on the new consoles?
Do we have any report/leak about resolution/frame rate/graphic setting on the new consoles?
I did some benchmarks on my computer (Core i7-6700K no OC w/ slightly OCed 2080 Ti @ up to 1980/7800) with various settings (in 4K resolution):
Low (avg/min/max/1%/0.1%): 77/26/107/57/40
Medium (avg/min/max/1%/0.1%): 64/25/98/47/38
High (avg/min/max/1%/0.1%): 53/21/90/39/30
Very High (avg/min/max/1%/0.1%): 50/23/86/36/28
Ultra High (avg/min/max/1%/0.1%): 46/20/90/33/24
I also timed "Continue" to playable at ~18 seconds @ ultra high setting, but that's probably not really comparable as it might depend on the location in game.
Interestingly, it you look at all the current gen games with unlocked framerates that people testing on Series X and PS5, so many show a solid 60fps in gameplay but dialogue and cutscenes stick out as places where the frame rate often goes south.The claim is 4k/60fps on the XSX and I've seen one video posted here which shows the framerate sticking to 60 in seemingly lightweight areas but dropping under in a dialogue cut scene. The face off on this one is going to be really interesting. I can't see them running much below ultra on the XSX.
It's dynamic res on XSX (like all others known current gen versions). I know it's around 1500p (ish) in some places.Do we have any report/leak about resolution/frame rate/graphic setting on the new consoles?
What SSD are you using? I'm running this from a HDD so will post some load times later if I get a chance. Just for laughs.
Sony need to add VRR support fast. the game will be blocked with tearing in PS5 version.
There should not be so much tearing in the first place with DRS. Something clearly went wrong on all Xbox versions (because it's not the case on PS machines).
Sony need to add VRR support fast. the game will be blocked with tearing in PS5 version.