Article: Making of Racing Games - Assets

Moved from Forza 3 thread. Seems like it would be good for a tech discussion...
 
Everything talked about in that article sans the kinect stuff was actually done in and for Forza 3.

3-D laser-scan "select cars, including the Bugatti Veyron?". Obtain "proprietary performance data from tire manufacturer Pirelli" to create "the most up-to-date simulation of how modern tires grip or slip in a variety of racing conditions?" "[Isolate] the intake, exhaust and engine sounds from each vehicle" in the game to record realistic audio? "[Rent] out each track that appears in the game for two to three days, [shoot] terabytes worth of video and photos, and [trace] the inside, middle and outside portions of the road surface with a commercial-grade GPS system?"

All F3.
 
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