I think its symbiotic, and both consoles and PC gaming benefit from one another.
Is the PC gaming industry and gpu powered pc gaming driving console gpu technology forwards ?
Think of where the gpu technology would be without years of ATI(AMD)/PowerVr, Matrox, 3DFX, 3DLabs, and Nvidia gpu powered laptops and pcs to push forwards gpu technology. Consoles like PS3 would have the original plans of an inferior performing cell processor as the gpu of ps3 with double the headaches for game devs. If microsoft came out with a console, think where that console's graphics api would be without 20 years DX advancements in the windows environment. Think where Opengl would be as a possible alternative console api without pc gaming to push it forwards or DX to drive it forward out of necessity to stay competitive. How much GDDR5 would cost without the scales of economy. The likes of Intel, AMD, Motorola, NEC, SGI or even rivals like Sega, or Sony would have to be partnered with to create some inferior performing gpu. Dreamcast, Gamecube, Wii, Wiiu, Xbox, Xbox360, PS3, PS4, & Xbox One would all have inferior performance (possibly significantly inferior in the latest generation), and any system utilizing gddr, gddr2/3/5 would either have less vram again because of economies of scale, or the industry would not have had the economic driving force to develop implement those standards or likley have inferior performing memory standards at a similar cost to what gddr5 is priced at.
Is the PC gaming industry and gpu powered pc gaming driving console gpu technology forwards ?
Think of where the gpu technology would be without years of ATI(AMD)/PowerVr, Matrox, 3DFX, 3DLabs, and Nvidia gpu powered laptops and pcs to push forwards gpu technology. Consoles like PS3 would have the original plans of an inferior performing cell processor as the gpu of ps3 with double the headaches for game devs. If microsoft came out with a console, think where that console's graphics api would be without 20 years DX advancements in the windows environment. Think where Opengl would be as a possible alternative console api without pc gaming to push it forwards or DX to drive it forward out of necessity to stay competitive. How much GDDR5 would cost without the scales of economy. The likes of Intel, AMD, Motorola, NEC, SGI or even rivals like Sega, or Sony would have to be partnered with to create some inferior performing gpu. Dreamcast, Gamecube, Wii, Wiiu, Xbox, Xbox360, PS3, PS4, & Xbox One would all have inferior performance (possibly significantly inferior in the latest generation), and any system utilizing gddr, gddr2/3/5 would either have less vram again because of economies of scale, or the industry would not have had the economic driving force to develop implement those standards or likley have inferior performing memory standards at a similar cost to what gddr5 is priced at.
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