anything of over 100 instructions probably won't go so fast even at low resolutions, and so we're not talking about games but offline rendering for say, 3DStudio Max. In this case the perhaps 5% loss from multipassing isn't a big deal.
By the time the hardware is fast enough to run realtime games at high resolutions with 100+ shader instructions the hardware will support much more than 100 or 160 or whatever.
By the time the hardware is fast enough to run realtime games at high resolutions with 100+ shader instructions the hardware will support much more than 100 or 160 or whatever.