ok this is pretty suspect for the "Ridunkulous Quality and Size" if quality means of the actual game and Size being the resolution. but if Quality is the encode qulaity and Size is the file size then i think its a goer
ok the game we all knwo and love after you have applied about 100 mods
so the main thing i wanted to show was OBGE shaders,
here we have a pic with the following shaders applied:
god rays, a screen space AA, Volumetric SSAO ( HBAO hurts my 4850 to much), a "blech bypass filter" . godrays doesn't seem to work for me with AA on ( your meant to be able to force AA via CCC and still have godrays work but not for me). the AA filter makes the leaves blury in stills but the actual effect on a moving leaf looks far better then 4 or 8X MSAA but it doesn't remove all the jagged lines, the people who work on the mod almost universally agree that 2X MSAA + filter AA gives the best overall effect.
the following is with out godrays but all others applied, you cna really see the difference with the light on the tree.
and this is with no filters applied, the blech bypass filter is what stops that washed out look that looks horid once you see it with the blech bypass.
i had some much better screenshots but for some reason my atitray tool changed its screenshot folder to a different (non exsistant ) folder and they didn't get saved....
there are some massive updates coming as well for OBGE such as a dynamic shadowing plugin.
there is even work going on to allow the shadow pluggin to get data from the godrays etc shaders so that can dirrectly affect shadows.