Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

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Continuation of above post...


crysishigh7ux9.jpg

crysishigh8ce8.jpg

crysishigh10le2.jpg

crysishigh9ci0.jpg

crysishigh11ln1.jpg

YouBetterBelive.jpg
 
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Nebula, where do you put those settings? In a cfg.file or autoexec?

Hi!
I create a file named system.cfg in ...\Crytek\Crysis\Game\Config\ folder. The game will auto-read it. Some settings (not the ones I changed) will not work unless you put a -DEVMODE line to the game shortcut.

And you don't play with pom?

It is either POM or anisotropic filtering, both together don't work (AF will turn off). I prefer 8xAF over POM but it hurts my eyes to have POM off! ;)
 
Hi!
I create a file named system.cfg in ...\Crytek\Crysis\Game\Config\ folder. The game will auto-read it. Some settings (not the ones I changed) will not work unless you put a -DEVMODE line to the game shortcut.



It is either POM or anisotropic filtering, both together don't work (AF will turn off). I prefer 8xAF over POM but it hurts my eyes to have POM off! ;)

Ok I give it a look. The very high dx10 ingamesettings are not the most beautifull, to bright and less contrast fior my tast and so heavy.

Yeah I noticed I don't get AF across POM-survaces, is this a thing of POM in general or just the way it works in this game?
 
Ok I give it a look. The very high dx10 ingamesettings are not the most beautifull, to bright and less contrast fior my tast and so heavy.

It is possible to change the HDR eye-adaption variabel and some more to custom the bright vs dark levels, looking up and down and overall (I'll dig up the cvars later).

Yeah I noticed I don't get AF across POM-survaces, is this a thing of POM in general or just the way it works in this game?

I think it is the method used in this game. In Stalker with the POM shader mod I can use AF and it works together with the mod. :smile:


r_HDRBrightOffset
r_HDRBrightThreshold
r_HDRLevel
r_HDRRendering
r_HDRType

r_EyeAdaptationBase
r_EyeAdaptationFactor
r_EyeAdaptionBase
r_EyeAdaptionClamp
r_EyeAdaptionMax
r_EyeAdaptionMin
r_EyeAdaptionScale
r_EyeAdaptionSpeed
 
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It is possible to change the HDR eye-adaption variabel and some more to custom the bright vs dark levels, looking up and down and overall (I'll dig up the cvars later).



I think it is the method used in this game. In Stalker with the POM shader mod I can use AF and it works together with the mod. :smile:


r_HDRBrightOffset
r_HDRBrightThreshold
r_HDRLevel
r_HDRRendering
r_HDRType

r_EyeAdaptationBase
r_EyeAdaptationFactor
r_EyeAdaptionBase
r_EyeAdaptionClamp
r_EyeAdaptionMax
r_EyeAdaptionMin
r_EyeAdaptionScale
r_EyeAdaptionSpeed

Well, I'm on HD3870 CF and dx9 is a nogo with the drivers from 23 jan. (5 fps :D)
I play in dx10 high (textures on VH) and it looks good and plays at 30-40 fps (1600x1200x16AF 4 AA) with some minor drops now and then.

I'll play arrond with Stalker. I'm running afew mods, Skyweather with parralax, float and sharper textures, but there are some heavy fps drops in some spots (mainly due the parrallax).
 
Well, I'm on HD3870 CF and dx9 is a nogo with the drivers from 23 jan. (5 fps :D)
I play in dx10 high (textures on VH) and it looks good and plays at 30-40 fps (1600x1200x16AF 4 AA) with some minor drops now and then.

I'll play arrond with Stalker. I'm running afew mods, Skyweather with parralax, float and sharper textures, but there are some heavy fps drops in some spots (mainly due the parrallax).

Stalker use 700 MB of Vram with this configuration ;). You only have 512 MB in this Croosfire ;)
 
Stalker use 700 MB of Vram with this configuration ;). You only have 512 MB in this Croosfire ;)

I was already afraid of running out of vidram in several games (Oblivion with mods in high res+AA, GOW, and Crysis). So its allready 700 in Stalker ?! (you checked this with GPUID or something?) Damn It explains a lot though. Vidmem should be upgradeable like ram...
 
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Galtulda, i'm assuming its PC, 360, PS3 in each case?

Are the PC shots using mods or are they patched screenshots?

Its clearly a case of PC > PS3 > 360 in those shots but I don't the 360 looks that bad with the most recent patches or the PC looked that good in its original form.
 
Is the game vainilla 1.2 version, with MSAA 4X in PC and 720p . The PS3 version has same textures of the PC version for the far textures , and AF . The 360 version has AA - i think-
 
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I assume the second picture is from a non modde PC version. Clearly shows some large diffrences, seems the console versions are similar to medium/high and maybe even low on some things graphics settings.... :cool:
 
The PS3 dont like rocks, , boats and .... ports ;) . But has more grass in the first plane ;)
 
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The PS3 dont like rocks, , boats and .... ports ;) . But has more grass in the first plane ;)

I think grass is generated randomly in Oblivion so its probably a case of random placement more than the PS3 version having more grass.

Obviously with the PC, there is always the option to dial up the amount of grass in the ini so the only real limitation on it is the performance of you system.
 
I have to agree with PJB, from other videos/ss I have seen the PS3/xbox360/PC has had the same amount of grass and same tightness (80 I think it was). But interesting, got any more ss with grass? :smile:

I noticed to that the draw distance is significanlty more, and see how the additionally rendered landscape reflects itself on the water... :LOL:
 
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