Those daytime shots look fantastic.
It brings up an interesting question, though, which also relates to a lot of these other mods I've seen in this thread. Since the game engine is obviously capable of that level of lighting, why can't the developers seem to do it? Why are the game's players the ones that make the game look as good as it can? A lot of the best mods I've seen in this thread seem to address nothing more than the lighting. C'mon.. how hard can it be to just make 'em look this good out of the box?
I always scratch my head seeing these high-tech games with advanced tech and then loosing a lot of visual IQ on pure artistic design for colors/lighting. Such a thing that really aint hard to get right or pretty and yet many devs fail on that. And on top of that it comes with no perfomance hit!
wth ? I thought after the patch GTA4 ran better than before but I see no performance improvement. I can barely get playable framerates & there's mad fluctuations to below 20FPS and this is after having all settings at medium, shadow density turned to zero & all three meters set to 33...on a 5850 !! And since the framerate is already so terrible I can't even enable the enb config. let alone even talk of a super sampling mod.
Something tells me this shouldn't happen.
Ah looks like that's my problem, my CPU is Q6600 (stock ) but well never felt a need to oce before lol. Anyways I never had issues with performance in console version. [especially xbox 360]CPU?
GTA4 depends on the CPU more than the GPU (unless you enable ENB of course) and you're going to have performance issues (though not nearly as bad as the icky console versions) on even the fastest dual core.
CPU?
GTA4 depends on the CPU more than the GPU (unless you enable ENB of course) and you're going to have performance issues (though not nearly as bad as the icky console versions) on even the fastest dual core.
wth ? I thought after the patch GTA4 ran better than before but I see no performance improvement. I can barely get playable framerates & there's mad fluctuations to below 20FPS and this is after having all settings at medium, shadow density turned to zero & all three meters set to 33...on a 5850 !! And since the framerate is already so terrible I can't even enable the enb config. let alone even talk of a super sampling mod.
Something tells me this shouldn't happen.
Ah looks like that's my problem, my CPU is Q6600 (stock ) but well never felt a need to oce before lol. Anyways I never had issues with performance in console version. [especially xbox 360]
Well I don't recall Xbox 360 version running that bad it was smooth sailing [even the analysis had its average around 29.xx]...PS3 did went to low 20s & averaged around 27FPS but I don't think it goes any below than that. Regardless its all OT, now I must figure out whats the problem with my machine as its chugging even with console settings.Unless you avg around 15-20fps then the perfomance shouldn't be a problem if it aint on consoels as consoles flucatuate all around 10-30fps and avg quite low (depending on situations), especially in more hectic situations. IIRC DF had framerate analysis in controlled situations.
Well I don't recall Xbox 360 version running that bad it was smooth sailing [even the analysis had its average around 29.xx]...PS3 did went to low 20s & averaged around 27FPS but I don't think it goes any below than that. Regardless its all OT, now I must figure out whats the problem with my machine as its chugging even with console settings.
Please, bear in mind though, you will need a very powerful PC to get playable performance and still look like those screens. My fps fluctuates between 10-30 and it can be sluggish at times. My tolerance of low fps is quite good but others may be really bothered.Looks fantastic
I want to swap GTA IV X360 to PC version so much now
Looks fantastic
I want to swap GTA IV X360 to PC version so much now