We do SSAO ourselves, no need to force it from the drivers
It's a bit of a sad feature, really - it's an admission developers don't do enough cool things with the idling horsepower anyway themselves, and the driver guys have to interfere. I preferred the years when games were released a full year before hardware worthy of running them "as intended" even came out. (Unreal 1?)
It's a bit of a sad feature, really - it's an admission developers don't do enough cool things with the idling horsepower anyway themselves, and the driver guys have to interfere. I preferred the years when games were released a full year before hardware worthy of running them "as intended" even came out. (Unreal 1?)