Wow that is nice looking. The shadow jittering is wonky though.
I edited the shader and gave it a strenght of 2.7.
@Nebula
I can't tell from those screenshots but are you using Float32? If not I suggest you do as it provides much better SSAO - also introduces material dependent specular highlights. It's worth checking about for those who play Clear Sky. Nice Screenshots, by the way (like the godrays at dusk shot).
That's for sun shadows, correct?
Vert, very impressive use of motion blur.
E8400, HD4870.
maybe I'll fine tune my LODs a bit. Quite surpised seeing the average polygon per frame amount being 1.5-2m/frame with lows at 500k and highs at 4-5million ( ). Shout if you want my settings config.
rs_stats for rendering info. Dunno if it was some wonky culling since I got 5.8m/frame in the CS camp. Got 2-5-3m/frame when reloading.
I'll check the new SSAO setting out and make some screenshots.