Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

Status
Not open for further replies.
1280x1024, 16xAF, VSYNC tripple buffering.

Textures - HIGH
Render Quality - Highest
Draw Distance - 50%
Detail Quality - 50%
Car amount - 25%
Extra dyn. lightsources - 8

gtaivfe9.jpg

gtaiv1no1.jpg

gtaiv2dy0.jpg

gtaiv4wa0.jpg

gtaiv5cg5.jpg

gtaiv6ur4.jpg
 
Was there a big FPS hit when enabling High textures? I can't really tell from your screenies since they're in different places/times.
 
Was there a big FPS hit when enabling High textures? I can't really tell from your screenies since they're in different places/times.

have not checked it. Will do. But it introduces slight loading pauses in some hotspots (few).
 
Nice shots of GTA, Nebula. Now that my rig upgrade is complete, I can begin to contribute to this thread myself. I'll post some this evening!
 
Nice shots of GTA, Nebula. Now that my rig upgrade is complete, I can begin to contribute to this thread myself. I'll post some this evening!

Thanks!

I'm sure that is one heck of a rig that would blast a large hole on my custom 1mm japanese steel chassis PC! :D
 
Thanks!

I'm sure that is one heck of a rig that would blast a large hole on my custom 1mm japanese steel chassis PC! :D


Hehe. I may hold off until tomorrow before the screenshots. I just put another finishing touch on my upgrade and ordered 4 more gigs of ram. I don't know how it'll effect screenies or if it's even worth waiting for. I'll take a few tonight and see how it goes.

Your Crysis screens make me jealous with all your hotfixes you've instated.
 
1600x1200, 16AF

Textures - HIGH
Render Quality - Highest
Draw Distance - 50%
Detail Quality - 100%
Car amount - 100%







 
Really nice. I hope though that a modder that knows alteast writes a edge AA shader and the "P" blur is modified to apply from a certain distance and forward.
 
Some more GTAIV screenshot I've taken.

E8400, HD4870 512MB, 4GB RAM and Vista x64.

1280x1024 blur filter enabled.

Textures on high
Render Qualtiy on highest

Draw Distance set to 50%
Detail Distance set to 80%
Car amount set to 40%

GTAIVPC1.jpg

GTAIVPC10.jpg

GTAIVPC11.jpg

GTAIVPC12.jpg

GTAIVPC13.jpg

GTAIVPC14.jpg
 
These are old screenshot I took a long time ago. But htey are not present in this thread so I'll post them.

FSX-F1.jpg

FSX-F2.jpg
 
TSAA in Crysis

Edge AA does not work in conjunction with MSAA in CryEngine 2, and IMO doesn't look very good to begin with. After some serious googling and experimenting of my own I finally figured out how to get transparency supersampling (TSAA from here on) working in Crysis. You must be in DX9 mode, and I don't know if it works on ATI hardware. Oh yeah, the weird part... you have to have the pistol equipped for best results...

These are taken at 1440x900 with 8xQ MSAA selected in Crysis and TSAA forced through the NVIDIA Control Panel. It works with other MSAA settings; at 2x you might even find the performance acceptable. All settings on Very High.

TSAA Off
crysistsaaofflt4.jpg


TSAA On
crysistsaaonsh5.jpg


TSAA Off
crysistsaaoff2aw7.jpg


TSAA On
crysistsaaon2kn9.jpg


As always with AA, the difference is most noticeable in motion. There are caveats, the biggest obviously being the insane FPS hit, but IMO the foliage looks like poo without it.
 
Last edited by a moderator:
Nice find. It certainly looks a lot nicer. Shame there isn't any hardware powerful enough to run with it on though!

I take it TSAA refers to transparency supersampling? Does this also work with transparency multisampling?

Also, whats the limitation around the pistol? Do you actually have to have it equiped to make this work? i.e. when you switch to another weapon the TSAA turns off?
 
Nice find. It certainly looks a lot nicer. Shame there isn't any hardware powerful enough to run with it on though!

Maybe this would scale well with AFR. A tri-GTX280 + i7 system might be able to pull it off.

I take it TSAA refers to transparency supersampling? Does this also work with transparency multisampling?

Yes, TSAA = transparency supersampling. I couldn't find any 'official' acronyms. Transparency multisampling appears to have no effect whatsoever. :cry:

Also, whats the limitation around the pistol? Do you actually have to have it equiped to make this work? i.e. when you switch to another weapon the TSAA turns off?

It's weird, but it doesn't work right unless you have the pistol equipped. It still works to some extent with other weapons, but to get the full effect you gotta use the pistol. :???:

Like I said, there are caveats other than poor FPS. Distant LODs for some of the vegetation don't play nice with this; you could probably fix that with some cvars tweaking.
 
I thought I would do something different this time. A picture says 1000 words but a video says 1000x'amount of frames' words!

It captured it with FRAPs at full res (1280x1024) so forgive the slight perfomance hitches. Time speed was set to slowmotion to be able to appreciate the effects. Fixed_frame_step 0.016666, real-time rendering.

With FRAPs ~20-30fps, without 30-50fps.


http://www.youtube.com/watch?v=IzESIqkzuTU
 
Last edited by a moderator:
Yep, some more. Recorded with FRAPS and ingame time slowdown enabled for that "matrix style" effect for showcasing.

 
This thread needs S.T.A.L.K.E.R Clear Sky love. And while I wonder how devs can fail so hard at making a decent config balance for their game with all the amazing tech they use...


clearskyqh4.jpg

clearsky2xm7.jpg

clearsky3kd6.jpg

clearsky4jb5.jpg

clearsky5fx7.jpg

clearsky1tv0.jpg
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top