Hehe. I may hold off until tomorrow before the screenshots. I just put another finishing touch on my upgrade and ordered 4 more gigs of ram. I don't know how it'll effect screenies or if it's even worth waiting for. I'll take a few tonight and see how it goes.
Your Crysis screens make me jealous with all your hotfixes you've instated.
Really nice. I hope though that a modder that knows alteast writes a edge AA shader and the "P" blur is modified to apply from a certain distance and forward.
Edge AA does not work in conjunction with MSAA in CryEngine 2, and IMO doesn't look very good to begin with. After some serious googling and experimenting of my own I finally figured out how to get transparency supersampling (TSAA from here on) working in Crysis. You must be in DX9 mode, and I don't know if it works on ATI hardware. Oh yeah, the weird part... you have to have the pistol equipped for best results...
These are taken at 1440x900 with 8xQ MSAA selected in Crysis and TSAA forced through the NVIDIA Control Panel. It works with other MSAA settings; at 2x you might even find the performance acceptable. All settings on Very High.
TSAA Off
TSAA On
TSAA Off
TSAA On
As always with AA, the difference is most noticeable in motion. There are caveats, the biggest obviously being the insane FPS hit, but IMO the foliage looks like poo without it.
Nice find. It certainly looks a lot nicer. Shame there isn't any hardware powerful enough to run with it on though!
I take it TSAA refers to transparency supersampling? Does this also work with transparency multisampling?
Also, whats the limitation around the pistol? Do you actually have to have it equiped to make this work? i.e. when you switch to another weapon the TSAA turns off?
Also, whats the limitation around the pistol? Do you actually have to have it equiped to make this work? i.e. when you switch to another weapon the TSAA turns off?
It's weird, but it doesn't work right unless you have the pistol equipped. It still works to some extent with other weapons, but to get the full effect you gotta use the pistol.
Like I said, there are caveats other than poor FPS. Distant LODs for some of the vegetation don't play nice with this; you could probably fix that with some cvars tweaking.
I thought I would do something different this time. A picture says 1000 words but a video says 1000x'amount of frames' words!
It captured it with FRAPs at full res (1280x1024) so forgive the slight perfomance hitches. Time speed was set to slowmotion to be able to appreciate the effects. Fixed_frame_step 0.016666, real-time rendering.
This thread needs S.T.A.L.K.E.R Clear Sky love. And while I wonder how devs can fail so hard at making a decent config balance for their game with all the amazing tech they use...