Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

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Good God... so a LEGO game is gonna outdo AAA console devs? It's time for a new generation folks...
 
It's messed up how frikkin' good a LEGO game looks.

They used a new engine for this one, didn't they? A lot of new effects there I don't remember seeing on the original games (self-shadowing, HDR lighting, etc).

long time passed since i played the original game, but it is same engine with pirates of the caribbean :smile:
uh, wiki says
Overall, the game engine used by previous Lego Star Wars games has been upgraded. It can now hold more than 200 moving units or objects on-screen. The graphics are more detailed than before, and the lighting has been improved to enhance the feeling of depth.
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If you guys had been listening to me these past four years you'd see the Lego Star wars games rock. Been meaning to pickup this last one to play more COOP with the missus.

Also, Man from Atlantis, your Rage shots are beautiful. Make sure you post your .cfg in the Rage thread if you haven't already.
 
If you guys had been listening to me these past four years you'd see the Lego Star wars games rock. Been meaning to pickup this last one to play more COOP with the missus.

Also, Man from Atlantis, your Rage shots are beautiful. Make sure you post your .cfg in the Rage thread if you haven't already.

Thanks, i posted my Rage settings in the locked thread 1 2 + no patch, nvidia inspector LOD = -0.125 over ingame default -1, a bit shimmering but not that bad.. nothing fancy there though :smile:
 
What's the reason for using the FXAA inject over postMSAA? Better looks/performance?

And I thought the inject only worked on dx9 games :???:
 
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