Plus you have to license per disk printed still, I imagine, which'll be even more cost in printing the discs with no guarantee that they'd sell. In fact, with considerable reason to think they won't sell given NDA results.
It could be pulling numbers out of thin air. It could also be that some of us have tracked this biz and read enough articles over the years to know how it works.No pun intended but I like pulling numbers out of thin air as much as the next guy.
Only when the disc sells. Production costs and fees comes to around $20 I believe (2 minutes Googling throws up this ). These are up front costs. Print 100k discs and you have to spend $7 fees (I've seen devs mention this as $10 before, but I think that was PS2 era) + $4 packaging, so let's say $11 (that's lower than other estimates I've seen). 100 k units sold is $1.1 million going by the link's estimates. If you sell 20k units at $30 per unit money to publisher, that's $600k, so a loss. You only make a profit if enough of those discs actually sell.Do we know the cost of printing 100k discs and license fees? I only ask because I am pretty sure that is already included and covered by the final price it will cost a customer to pick it up at $60 or whatever Wii U games go for.
Ok, "ludicrous conspiracy theory"-aside, so if the game was ready for release, why not just release it and stop future development for the platform.
50-100k sold copies would still bring in some money, especially if the game was ready.
I'm not sure I can totally buy into that reasoning. CoD was old hat, so it would never sell hugely in any case. Most people interested in that game would have acquired it in some other way already by the time the wuu version launched. AC wasn't a completely new title either on wuu IIRC, but C3 is a brand new game. Or was, anyway, when it launched. (It's still pretty darn fresh really...)It's doubtful it would be worth the cost to QA and submit the game for certification even if it was going to be a digital only release. CoD is supposed to have sold like 10-20K on WiiU. Assassin's Creed supposedly did similar numbers.
I think Nintendo has been hit more by mobile gaming, which is undermining the $60 shrinked wrap games business model, because a lot of those casual gamers that the Wii attracted have either moved on to phones and tablets for casual games or maybe stopped gaming.
Lot of Wii gamers bought few games or mostly played Wii Sports. So these kinds of gamers will have an affinity for cheap or free mobile games.
Sony and MS may be more insulated because their installed base were drawn to their consoles for performance reasons and they will better differentiate their next-gen products on that basis.
But they won't be completely immune from the allure of cheap and free games either.
Shifty Geezer said:There's a thread on this board linking to an article on how 70% of games fail to break even. If you don't expect great sales of your software, it's more economical not to release. That's true for all arts, and plenty of films and books and TV series and games get canned long before they see the light of day when management decides they'll cost more to produce than they're worth.
At some point Nintendo needs to step up and offer to publish these games themselves, if the original company refuses.
Not really an option. Publishers typically own the rights. They would need to cut a deal with them to make launching on WiiU more attractive, or live without those titles.
Of course I meant an attractive offer that the publisher would want to choose over sitting on the game, not implying that Nintendo has any kind of legal right to take a game from them.
Or did you mean that the publisher couldn't agree to transfer the rights? Hasn't that happened all the time for localizations?
No that's right. The question becomes how does it become worth it for Nintendo if it's not worth it for the publishers.
Increased console sales?
That they are losing money on?
Why not just lower their price?
I'd guess more available content would help move more units and help future sales of software.
But we probably all know that the Wii U is going to play third fiddle and vanish into obscurity when both the true next-gen consoles are being released.
Just bad execution on the part of Nintendo, the system has more potential in my view then what they are delivering. Sure future updates can solve this, but you are correct the Wii is cramping their own market share - not sure if they saw that one coming.Not to be pedantic, but do you mean to say 5th Fiddle, as it's already playing third fiddle to the PS3/XB360 twins.
Though it really should be 6th Fiddle as it's even behind the Wii.
That they are losing money on?
Why not just lower their price?
Because lowering the price doesn't solve the problem of lack of games. People who already own the console are the ones complaining of this problem, which is the real reason why the system isn't selling. Even if you had a Wii U for free, there are almost no games on it worth owning that you really shouldn't get for 360 or PS3 instead.
Nintendo doesn't need to lower the price, they need games. We are basically in a 6 month dry spell. There is no point in lowering the price until at least E3 when Nintendo can give us solid dates on games.
Offering publishers deals isn't going to get you games before E3 either. Although they might be able to press all the copies they'd need in a day.