Captain Chickenpants said:We have a number of licencees for various products. They pay a license fee , plus any customization fees, and then royalities. Most of the divisions pretty much stand on their own as far as I am aware.
Check out the investment info etc.
http://www.imgtec.com/News/PressReleases/Prelims03.htm
CC
From the investment info.
PC/Console - We are currently developing our next generation advanced graphics technologies, which are a key vehicle for taking our fundamental 3D technology forward and is also a platform that allows us to target PC, console and arcade market opportunities.
If a console market becomes a reality, I'd love to see a documentary showcasing the development of a console from start to finish. I've seen plenty of shows on how the making of skyscrapers, submarines, and spaceships. Never one on the creation of a video game system. Have someone video tape everything and encourage engineers to keep detailed diaries. Also try to get all of the other hardware groups you would end up working with do the same and record project milestones to video and all the hijinx that happens inbetween. The first time alpha hardware is tested. The first time an alpha version of a game is booted up on beta hardware. The solving of crazy hardware bugs and intense arguments between engineers of whats causing the problem(s).
Try to get some high profile developers like John Carmack and Tim Sweeny to give their thoughts the first time they hear about the hardware details. Ask them to give their opinions on the pros and cons of the system.
Of course this is assuming a contract gets signed.