IGN is running an article on animation and I thought it would be a good time to maybe take a look at the state of animation in current products, what we should expect over the next couple years, and maybe get some dev feedback on the issue.
Personally, animation is as important as the still visuals in presenting the game. And in general I think most games have thus far taken the approach of, "More animation samples and capture rate" in regards to their approach to games. So while the visuals have improved a lot in many ways the end "graphical" impact is being hindered a bit by the animation--especially in regards to object interaction. "Next Gen" has let me down a bit on animation, although BFBC and the new Star Wars games have me excited that we may see some games break the mold.
I would love to hear everyone elses feedback on this topic, especially since I think animation is often overlooked in graphics and technology discussions.
For the developers here: What is your take on the NaturalMotion products? Is this the right approach to some of the issues you are facing? Or do you see better solutions? What are the bottlenecks in animation: man power, processing power, memory, other? Are we beggining to see sizable overlap between more traditional boundaries like AI, physics simulations, and animation?
Personally, animation is as important as the still visuals in presenting the game. And in general I think most games have thus far taken the approach of, "More animation samples and capture rate" in regards to their approach to games. So while the visuals have improved a lot in many ways the end "graphical" impact is being hindered a bit by the animation--especially in regards to object interaction. "Next Gen" has let me down a bit on animation, although BFBC and the new Star Wars games have me excited that we may see some games break the mold.
I would love to hear everyone elses feedback on this topic, especially since I think animation is often overlooked in graphics and technology discussions.
For the developers here: What is your take on the NaturalMotion products? Is this the right approach to some of the issues you are facing? Or do you see better solutions? What are the bottlenecks in animation: man power, processing power, memory, other? Are we beggining to see sizable overlap between more traditional boundaries like AI, physics simulations, and animation?