Anand's retail Radeon 9500 Pro review - much faster!!!....

I've just replaced my last GF4 TI4600 with another 9700Pro (while I could still get my tradein on the GF4!!!), as I have had so few problems that, to me, there is no reason to keep the 4600 any more (was in wifes machine....and she hated it after seeing the 9700!) While I too check out R3D everyday, and have seen those same people complaining, I've not had a single stutter problem. In fact, I've seen people comlplaining about stuttering problem on the GF4's in many forums also..... Now, I don't think either card has a problem per say. Some of it is equipment specific, and some of it is human error......
 
Stuttering

Another huge problem is performance. If you visit the Rage3D forums, you'll notice a few threads dedicated solely to stuttering games. With some investigation on my own using UT2003 framerate graphs, I've come to the simple conclusion that ATI's current drivers have absolutely horrid performance compared to what they should be able to do. Put simply, the framerates of the Radeon 9700 appear to fluctuate wildly over time.

Based on this, I would take a GeForce4 Ti any day over a Radeon 9500.

I also had the stuttering problem but finally managed to fix it by disabling OHCI Compliant IEEE 1394 Host Controller on IEEE 1394 Bus Host Controllers Section !

http://www.rage3d.com/board/showthread.php?s=&threadid=33635620

Never had a problem since ! :)
 
Chalnoth has a Radeon 9700
eek7.gif


Driver issues occur in every board...educate yourself.

http://www.nvnews.net/vbulletin/forumdisplay.php?s=db1683ceea02af5f2196622e81179398&forumid=26
 
Chalnoth said:
Apparently it has to do with a simple bug that's as stupid as just not reporting that the card supports 24/32-bit z-buffer.
What are you talking about? Why don't you check the exported depth buffer formats in the D3D driver? You can do this with the caps viewer from the SDK.
 
Humus said:
Yeah, caps viewer clearly shows that D16, D24X8 and D24S8 is exported.
Come on, did you expect an unbiased report from Chalnoth?
LOL at recommending slower, feature missing cards just becasue they are nVidia.
 
Althornin said:
Come on, did you expect an unbiased report from Chalnoth?
LOL at recommending slower, feature missing cards just becasue they are nVidia.

And don't forget: the recommended card is older and more expensive, hehehe![b/] :LOL:

The guy is really funny... :LOL:
 
T2k said:
IIRC, Morrowind uses specific extensions, right?

Wrong.
That's Neverwinter Nights you are probably confusing it with.
Morrowind is D3D and there are no extensions in D3D.
 
martrox said:
ONLY ATIs have buggy drivers....... :LOL:

Well during 3D programming (last few years) I've encountered a heap of bugs in just about every manufacturers' drivers.
There are bugs everywhere there's no exception.

If nVidia has fewer bugs, its because they haven't got a new card generation for ages. (ATI had 2 new generations meanwhile.)
When nVidia had to bring new cards out every 6 months, their drivers were far more buggy.

Thats the downside of competition - no time to fix drivers before a card is released.
 
Hyp-X said:
martrox said:
ONLY ATIs have buggy drivers....... :LOL:

Well during 3D programming (last few years) I've encountered a heap of bugs in just about every manufacturers' drivers.
There are bugs everywhere there's no exception.

If nVidia has fewer bugs, its because they haven't got a new card generation for ages. (ATI had 2 new generations meanwhile.)
When nVidia had to bring new cards out every 6 months, their drivers were far more buggy.

Thats the downside of competition - no time to fix drivers before a card is released.

Exactly, Hyp-X, please read my post at the top of the page.... guess I should have used :rolleyes: , but everyone is complaining it's used too much :rolleyes:
 
Hyp-X said:
Well during 3D programming (last few years) I've encountered a heap of bugs in just about every manufacturers' drivers.
There are bugs everywhere there's no exception.

If nVidia has fewer bugs, its because they haven't got a new card generation for ages. (ATI had 2 new generations meanwhile.)
When nVidia had to bring new cards out every 6 months, their drivers were far more buggy.

Thats the downside of competition - no time to fix drivers before a card is released.

That doesn't explain why developers like JC have said that they haven't found a bug in nVidia's drivers in a very long time, and it certainly doesn't explain how ATI is continually breaking basic functionality in their drivers (The Morrowind issue appears to be a primary example, as it looks like a simple result of improperly reporting video card features).
 
Chalnoth said:
That doesn't explain why developers like JC have said that they haven't found a bug in nVidia's drivers in a very long time

I'm quite sure that Carmack only codes in OpenGL and doesn't really touch Direct3D...
 
Chalnoth said:
(The Morrowind issue appears to be a primary example, as it looks like a simple result of improperly reporting video card features).
Why do you insist on repeating this? You said this before on Rage 3D, and now you say it here. Check the caps. Morrowind is a Direct 3D game. Check the Direct 3D caps.
 
That doesn't explain why developers like JC have said that they haven't found a bug in nVidia's drivers in a very long time

When did he say this Chalnoth? I don't remember it. He did say that NVIDIA's OpenGL drivers were the 'gold standard.' Gold standard and not finding a bug = 2 very different things.
As Such This is Far Removed from What You Stated.

And exact quote please... it is much harder to paraphrase written text verbatim than spoken word also... <--helpful, patronising hint.

If you can provide some proof that he said what you are referring to (Mr Carmack = not found bug in NV drivers in a very long time) would be absolutely smashing :)
 
misae said:
That doesn't explain why developers like JC have said that they haven't found a bug in nVidia's drivers in a very long time

When did he say this Chalnoth? I don't remember it. He did say that NVIDIA's OpenGL drivers were the 'gold standard.' Gold standard and not finding a bug = 2 very different things.
As Such This is Far Removed from What You Stated.

Taken from his .plan:

Nvidia's OpenGL drivers are my "gold standard", and it has been quite a while since I have had to report a problem to them, and even their brand new extensions work as documented the first time I try them. When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault. This has turned out correct almost all the time. I have heard more anecdotal reports of instability on some systems with Nivida drivers recently, but I track stability separately from correctness, because it can be influenced by so many outside factors.
ATI had been patiently pestering me about support for a few months, so last month I finally took another stab at it. The standard OpenGL path worked flawlessly, so I set about taking advantage of all the 8500 specific features.
As expected, I did run into more driver bugs, but ATI got me fixes rapidly,
and we soon had everything working properly.
 
Chalnoth said:
it certainly doesn't explain how ATI is continually breaking basic functionality in their drivers (The Morrowind issue appears to be a primary example, as it looks like a simple result of improperly reporting video card features).

Well, the CAPS are correct as I already have posted, check yourself if you don't believe me. With "continually breaking" I suppose you can list a number of other basic functionality that have been broken, currently is broken etc. to support your claim.
As of today, I'm aware of exactly one issue with ATi's drivers, there's a odd context switch problem affecting rendering to texture in OpenGL.
 
Humus said:
Yeah, caps viewer clearly shows that D16, D24X8 and D24S8 is exported.

Btw, I looked, and apparently it's an issue with people attempting to use the DX7 interface, not the DX8 interface. Anyway, here's the thread I got the idea from over at Rage3D:

http://www.rage3d.com/board/showthread.php?s=&threadid=33650049

(Yes, I visited this forum to fix a few problems...and I actually got most of 'em fixed...but the Radeon 9700 has just given me more hassle than I've had since my TNT 16MB)
 
martrox said:
I've just replaced my last GF4 TI4600 with another 9700Pro (while I could still get my tradein on the GF4!!!), as I have had so few problems that, to me, there is no reason to keep the 4600 any more (was in wifes machine....and she hated it after seeing the 9700!) While I too check out R3D everyday, and have seen those same people complaining, I've not had a single stutter problem. In fact, I've seen people comlplaining about stuttering problem on the GF4's in many forums also..... Now, I don't think either card has a problem per say. Some of it is equipment specific, and some of it is human error......

Yes, there were a number of people seeing problems due to background applications and the like. For example, I get stuttering on my GeForce4 if I leave Seti@home running. And in the past, there has been stuttering due to texture loading on my various nVidia cards. But, I've never seen anything quite like what I'm seeing in some games with the Radeon 9700.
 
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