Especially in Doom3. I expect that game to be fillrate limited (not bandwidth limited) almost everywhere. (Except where it's CPU limited.)
Basic said:DT:
Change that to 50.6 fps for 9700pro and 31.2 fps for 9500pro.
(According to the test you refered to.)
Oats said:It's definetly a very nice card. But the price/performance point I think they need to target is that of the 4200, not the 4600. I am not sure I'd pay 50$ more for the 9500pro.
alexsok said:R9500 is an exellent product, there is simply no doubt about that!
stevem said:Perhaps they think it's a dual 128-bit bus for 128MB boards as opposed to straight 128-bit for 64MB boards. I can't quite find the ref I saw the other day, & my Ruski isn't helping with their thoughts on ixbt...
Oats said:It's definetly a very nice card. But the price/performance point I think they need to target is that of the 4200, not the 4600. I am not sure I'd pay 50$ more for the 9500pro.
Are you serious????? Ti4200 is old news now... It was last year's value card. Why the hell would they be aiming for Ti4200 performance at this point?
Oats said:It's definetly a very nice card. But the price/performance point I think they need to target is that of the 4200, not the 4600. I am not sure I'd pay 50$ more for the 9500pro.
Not really m8, I just praise ATI where they deserve to be praised: their latest batch of cards simply rocks!Did hell freeze over?
woolfe99 said:Oats said:It's definetly a very nice card. But the price/performance point I think they need to target is that of the 4200, not the 4600. I am not sure I'd pay 50$ more for the 9500pro.
FSAA/Aniso performance is the only thing that really matters anymore. Who doesn't turn on *some* level of FSAA/Aniso with the performance of the current generation of cards? The 9500 Pro is 75%-100% faster than a ti4200 in that regard. Indeed, it's 10%-50% faster than a ti4600. That and DX9 compatibility make the extra $50 kind of a no-brainer.
I can't remember being this excited about the price to performance/feature ratio of a new card in a long time.
PVR_Extremist said:Actually I don't turn on FSAA or AF for new games like UT2003. MY processor (Athlon 1Gig @ 1.43) simply aint meaty enough coupled with my 4200 for 1024 + graphics glamour. That'll change when the XP2000+ goes in a christmas mind
For older games (CS etc) bring on the effects.....
Geeforcer said:The question is, is 9700 pro indeed fillrate-limited? Could someone do a quick test to determine that?
All you need to do is take something like UT2k3 Inferno, run the benchmark at high resolution at default clockspeed, then overclock the core by say, 5-10% and run the test again. If the card is indeed fillrate-limited, there should be a close correlation between percentage increases of core clock and performance. On the other hand, leaving core at the default frequency and overclocking memory alone should have less of an impact.
OK... AA and AF do not increase the load on the CPU at all, as all the extra work associated with these features is done in the renderer only - they increase the load on the GPU and its memory a lot. What presumably happens is that the game goes from being more or less CPU-limited to totally GPU-limited once you turn on AA/AF. So upgrading your CPU will likely increase the non-AA/AF performance nicely, while AA/AF performance remains just as bad as before.PVR_Extremist said:Isn't UT2003 a CPU dependent game anyhow?
Regardless. Here is what I have found:
Net effect = Turn (FSAA and/OR AF) on & 1024 is unplayable (FOR ME). Turn it off = playable.
Since benchmarking (done by anands for example) with an identical card at identical resolutions but with a faster processor yields higher frames I thought a faster CPU would allow things like FSAA to be playable all else being equal.
Someone educate me!
PVR_Extremist said:Isn't UT2003 a CPU dependent game anyhow?
Regardless. Here is what I have found:
Net effect = Turn (FSAA and/OR AF) on & 1024 is unplayable (FOR ME). Turn it off = playable.
Since benchmarking (done by anands for example) with an identical card at identical resolutions but with a faster processor yields higher frames I thought a faster CPU would allow things like FSAA to be playable all else being equal.
Someone educate me!