I tried to do the same for the 360.
If Ms were about to do a 360 now with the same transistor budget, they would likely use a HD4550 derivated part.
Here two links to reviews of this card:
http://www.pcper.com/article.php?aid=628&type=expert
http://www.anandtech.com/video/showdoc.aspx?i=3420
The comparison is interesting as both parts are close in transistor budget (I don't count memory).
The HD4550 is made out of 242 millions transistors.
The xenos is made out of 232 millions transistors + 70 millions on the daughter die.
Xenos is slighty bigger (~15%) the HD4550 is clocked higher (~20%).
On top of that the HD4550 is likely to spend some transistorstors on its pretty advance media accelerator (don't remember the exact name).
Overall it think that it's fair to estimate that the only difference between both part is design and that's design that would decide the perf behaviour.
We should focus on games available on both 360 and PC:
Bioshocks, quake wars and oblivion.
It's clear that from these results the HD4550 is more than a match to the xenon (and in regard to texture filtering... well it's in another league).
And it only granted with 12,8GB of bandwith.
Could such a GPU could have made dev life easier? I think so.
The render back ends do a so much better use of the availalble bandwith that I'm not sure that MS would have chosen to use edram.
No edram => no tiling.
More freedom to the developpers.
And a deferred render would have done marvel on the chip.
Directx10.1 compliance.
The 360 would be even cheaper and more potent.
My post is not that much on topic (but not vs in any way) but it just cool to make clear that manufacturers not only throw extra clock cycles and extra-transistors to the problem.
It's clear that the HD4550 is better by design (so per transistor) than xenos and less demanding system wize at the same time :=)
If Ms were about to do a 360 now with the same transistor budget, they would likely use a HD4550 derivated part.
Here two links to reviews of this card:
http://www.pcper.com/article.php?aid=628&type=expert
http://www.anandtech.com/video/showdoc.aspx?i=3420
The comparison is interesting as both parts are close in transistor budget (I don't count memory).
The HD4550 is made out of 242 millions transistors.
The xenos is made out of 232 millions transistors + 70 millions on the daughter die.
Xenos is slighty bigger (~15%) the HD4550 is clocked higher (~20%).
On top of that the HD4550 is likely to spend some transistorstors on its pretty advance media accelerator (don't remember the exact name).
Overall it think that it's fair to estimate that the only difference between both part is design and that's design that would decide the perf behaviour.
We should focus on games available on both 360 and PC:
Bioshocks, quake wars and oblivion.
It's clear that from these results the HD4550 is more than a match to the xenon (and in regard to texture filtering... well it's in another league).
And it only granted with 12,8GB of bandwith.
Could such a GPU could have made dev life easier? I think so.
The render back ends do a so much better use of the availalble bandwith that I'm not sure that MS would have chosen to use edram.
No edram => no tiling.
More freedom to the developpers.
And a deferred render would have done marvel on the chip.
Directx10.1 compliance.
The 360 would be even cheaper and more potent.
My post is not that much on topic (but not vs in any way) but it just cool to make clear that manufacturers not only throw extra clock cycles and extra-transistors to the problem.
It's clear that the HD4550 is better by design (so per transistor) than xenos and less demanding system wize at the same time :=)
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