But take a look at the Xbox 360. A far less powerful CPU than the Cell, but vastly more developer friendly.Don't know real world numbers, but in theory the 8600gts have less than half the Gflops... It might be slightly more developer friendly, but swapping the rsx for something slower but more dev friendly would have been a horrible decision...
But take a look at the Xbox 360. A far less powerful CPU than the Cell, but vastly more developer friendly.
Hardware is useless if you can't write software for it. That said, sacrificing half your performance to make it a little friendlier seems a bit much.
Don't know real world numbers, but in theory the 8600gts have less than half the Gflops...
I have a hunch it would have been slightly less powerful
but more developer friendly...
A modified 8800gtx would have done wonders for the ps3.
was it constrained because of the gpu or the bluray drive.
That is the question.
Don't know real world numbers, but in theory the 8600gts have less than half the Gflops... It might be slightly more developer friendly, but swapping the rsx for something slower but more dev friendly would have been a horrible decision...
The 8600GTS actually has 60% the raw overall shader power of RSX. However because of the unified and scalar design its quite a bit more efficient.
In other words 8600GTS greater efficiency is probably much more of a benefit on PC, where hardware adapts to the software and not vice versa. In PS3, whatever GPU is in place will be mostly fully utilized. So one would think the edge goes to RSX and it's greater raw specs.
8600s are horrible, horrible GPUs. We bought ten of them for the office a year ago, and after the initial enthusiasm for the "new generation" people suddenly were very reluctant to "upgrade" from their 7800s and 7900s. And we don't have big monitors, so most of us run our games in resolutions similar to the consoles' 720p.
what kind of office has 10 computers occupied to play games?
well... almost everyone... but you undertand what i want to say...
Correct me if i am wrong. The RSX while having the computation power of 7900, its performance is actually closer to 7600. With the latest drivers, the 8600 is faster than 7600 and close to the 7900, beating it in newer games @ 720p resolution.
Can those working closely with RSX comment on the extra computational power of RSX does it help in what is a 7600 rendering specs. Is it not better if Sony chose a smaller die with less shader units and use the saved silicones for other graphics boosting features like bandwidth and fillrate, not requiring a 8600 USA shader core?
RSX performance is not closer to the 7600. RSX is basically a 7900 with the same amount of shaders units etc, but with a 128bit bus (and thus fewer ROPs obviously). A 7900 has more bandwidth etc than the RSX, but in terms of shader power its on par.
A 7600 has less pixel shader units (16) and less vertex units (5) vs the RSX's 24 pixel shaders units and 8 vertex units.