I think you're not trying very hard.I never said it was unfair. I'm saying you're not comparing Apples to Apples. I don't see how it's possible to accurately estimate how much has to be added for the others to add all the advanced Tier 3 features.
The smoking fun that something unexpected went wrong is not perf/W or perf/mm but gaming perf/TFLOPS.I tend to agree. It just seems so odd that the performance/area or performance/watt is so horrid. Something went seriously wrong and they ran out of time to fix it. Now they're polishing a turd.
Which did almost nothing to their rated TDP, AMD rates the air cooled @295W (despite lower clocks than Vega FE), Water cooled is rated @345W. Still incredibly high.Power management is still WIP:
We're well past hanging to false hopes now, several outlets do warn not to expect miraculous gains, besides AMD's numbers are logically with these features enabled .They aren't releasing more info yet because its clear drivers are still WIP. Tile based rasterization is disabled currently:
http://www.anandtech.com/show/11680...-vega-64-399-rx-vega-56-launching-in-august/3AMD is being careful not to make too many promises here – the performance and power impact of the DSBR vary wildly with the software used – but it means that the RX Vega will have a bit more going on than the Vega FE at launch.
Don’t expect any miracles from the feature’s activation. After all, AMD is assuredly projecting performance with DSBR enabled. But a slide of presumably best-case scenarios shows bandwidth savings as high as 30%.
doesn't seem like a huge power diffrence looking at reviews of the 1080 . Dunno how much money you pay for power though
This was one of the greatest disappointments I've ever had in B3D, I couldn't believe how some of the best hardcore and technically oriented people repeat and cling to such an obvious fantasy after seeing the results of Vega FE.It's funny, after AMD has gone through "something is clearly not right" convulsive revival, then finally lunched the card, layed out the "official" performance guidelines vis-a-vis competition, etc, people are still grasping at "wait for magic drivers" straws. I guess if you repeat a mantra long enough, it becomes ingrained.
Which did almost nothing to their rated TDP, AMD rates the air cooled @295W (despite lower clocks than Vega FE), Water cooled is rated @345W. Still incredibly high.
We're well past hanging to false hopes now, several outlets do warn not to expect miraculous gains, besides AMD's numbers are logically with these features enabled .
http://www.anandtech.com/show/11680...-vega-64-399-rx-vega-56-launching-in-august/3
http://www.tomshardware.com/news/amd-radeon-rx-vega-64-specs-availability,35112.html
This was one of the greatest disappointments I've ever had in B3D, I couldn't believe how some of the best hardcore and technically oriented people repeat and cling to such an obvious fantasy after seeing the results of Vega FE.
My guess is that Vega is likely bandwidth bound as the tiled rasterizer is not enabled. Vega has slightly less bandwidth than Fiji and significantly more computational (and geometry) throughput. Also I would guess that Vega L2 cache is trashing a bit more, since Vega brings ROP caches under L2. Tiled rasterizer should significantly help with rasterizer cache trashing (bin triangles first to tiles -> much better area (cache) locality when rasterizing). Vega RX reviews (today) also reveal that L2 cache has been doubled from 2 MB to 4 MB. This means that L2 cache flushes now cost more. They really need new driver code to take advantage of the new hardware and to avoid bottlenecks.
If AMD knew how to alleviate the bottleneck with software changes they wouldn't be releasing the cards with their current performance.
(Unless they know consumer Volta cards will be out in a few months)
Ever heard of best case scenario?I'd say a 30% increase in memory bandwidth is exactly what Vega needs.
GTX 1060 was beating RX 480 by 12% in TechSpot launch review. They ran benchmarks again with newest driver (at RX 580 launch). The difference had dropped to 1%. That's a 11% increase. And that's been AMDs track record for ages. There's plenty of reviews stating the same thing for different AMD GPUs.This was one of the greatest disappointments I've ever had in B3D, I couldn't believe how some of the best hardcore and technically oriented people repeat and cling to such an obvious fantasy after seeing the results of Vega FE.
Have you experienced anything similar to the weird texture fillrate results and unusually low effective memory bandwidth in your work with Vega?My guess is that Vega is likely bandwidth bound as the tiled rasterizer is not enabled. Vega has slightly less bandwidth than Fiji and significantly more computational (and geometry) throughput. Also I would guess that Vega L2 cache is trashing a bit more in graphics workloads, since Vega brings ROP caches under L2. Tiled rasterizer should significantly help with rasterizer cache trashing (bin triangles first to tiles -> much better area (cache) locality when rasterizing). Vega RX reviews (today) also reveal that L2 cache has been doubled from 2 MB to 4 MB. This means that L2 cache flushes now cost more. They really need new driver code to avoid bottlenecks and take advantage of the new hardware.
Which means AMD numbers are from the DSBR enabled driver. They didn't measure those data with it enabled only to release "final" performance estimates with it disabled!
Expecting 10%+ performance gains during the first year of driver upgrades is plausible.