AMD: Speculation, Rumors, and Discussion (Archive)

Discussion in 'Architecture and Products' started by iMacmatician, Mar 30, 2015.

Thread Status:
Not open for further replies.
  1. Razor1

    Veteran

    Joined:
    Jul 24, 2004
    Messages:
    4,232
    Likes Received:
    749
    Location:
    NY, NY

    And this is something we have talked about many times over again and again and even have a dedicated thread for it, but still, the same stuff comes up every time a new game comes out or new patch comes out that shows async, its like that entire thread is totally forgot about, new slate.
     
    Orion likes this.
  2. SimBy

    Regular

    Joined:
    Jun 21, 2008
    Messages:
    700
    Likes Received:
    391
  3. Esrever

    Regular

    Joined:
    Feb 6, 2013
    Messages:
    846
    Likes Received:
    647
    The name has been very different for the past 3 generations, I don't think they have a naming scheme. 7990.. 295x2.. Radeon Pro Duo..
     
    Grall likes this.
  4. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,176
    Location:
    La-la land
    Mate, it goes back wayyyyyy longer than that... At least to the launch of the original Geforce, where it was "no game is using hardware T&L". Well - at least we're past THAT stage now! :lol:

    (Arguably you could say it goes back to at least the Matrox Mystique, where it was argued in whitepapers you didn't need things like texture filtering and alpha blending... ;))
     
  5. revan

    Newcomer

    Joined:
    Nov 9, 2007
    Messages:
    55
    Likes Received:
    18
    Location:
    look in the sunrise ..will find me
    Because this was the topic of the last pages, I have a little Doom (and Gloom :) ) for Razor ...

    First thing first:
    https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/

    And then:
    https://www.dropbox.com/s/tqsn7uvhv8tfwxy/28034806712_3476bed54a_o.jpg?dl=0
    https://www.dropbox.com/s/x1tals2vm6pl5xn/28138567635_9ec24d1596_o (1).jpg?dl=0
    https://www.dropbox.com/s/krioea7drxpd0hs/27729535250_c43374b44a_o.jpg?dl=0

    Full screen please! Not my pictures, downloaded from Neogaf- just o be clear...
     
    Heinrich04 likes this.
  6. SimBy

    Regular

    Joined:
    Jun 21, 2008
    Messages:
    700
    Likes Received:
    391
    I'd say DOOMs perf/IQ is second to none.
     
    Malo and Grall like this.
  7. seahawk

    Regular

    Joined:
    May 18, 2004
    Messages:
    511
    Likes Received:
    141
    One thing to always remember with ASC is that it kind of works like Hyperthreading, which means it helps you use idling processing cores in your chip. If you already run a high utilisation, there is not much to gain from it. If you could only use parts of your processing power before, it is a breakthrough. The Doombenches are still not much to celebrate if you consider that a Fury X has 8,9 GFlops while a 980ti has 5,6 GFlops.

    So even there 59% more processing power only gives you less than 25% more FPS.
     
  8. SimBy

    Regular

    Joined:
    Jun 21, 2008
    Messages:
    700
    Likes Received:
    391
    Fury X is actually the worse example. Compare Hawaii and Polaris DOOM perf/flop to Pascals or Maxwells.

    390X would be at 1070 level on that computerbase chart. That's 5.9 vs 6.5 Tflops.
     
  9. seahawk

    Regular

    Joined:
    May 18, 2004
    Messages:
    511
    Likes Received:
    141
    Does match quite nicely, does it not? 11% more GFlops vs. 11% more FPS between RX480 and 1070 under Vulcan.
     
    Heinrich04 likes this.
  10. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    Not only that, but different iterations of the same or nearly the same architecture need to be balanced differently as well. So from what I've seen with AMDs nBody Simulation & AC, I'd say you have to carefully tune your compute threads for every chip supported in order not to run into a performance pitfall eventually. So, while I obviously welcome the added performance, I am also under the impression that this is not a fire-and-forget solution for the devs.

    edit:
    Coming to think of it, this is actually very similar to tessellation, where each architecture and sometimes each iteration of an architecture had their own sweet spots for performance, which sometimes shifted greatyl with drivres.
     
    #4390 CarstenS, Jul 14, 2016
    Last edited: Jul 14, 2016
    Razor1, CSI PC and Ryan Smith like this.
  11. The lack of perspective is notorious.

    If we were complaining about tesselation or excess geometry being underutilized back in 2011, I wonder what the argument would be.
    Main difference being that nvidia hardwires sub-pixel triangles into hairworks and other effects in gameworks, which serves only to cripple performance on AMD hardware and their own kepler/fermi cards, so we're not even talking about IQ-enhancing features anymore.

    Now we have async compute that brings unprecedented performance boosts to the overwhelming majority of the console+PC market, has been acclaimed as such by pretty much all high profile developers (except for Epic because Tim and Jen are bros4life?), it's bringing major performance boosts to 4 year-old cards, but it's somehow a bad thing.
     
    Heinrich04, sir doris and RootKit like this.
  12. SimBy

    Regular

    Joined:
    Jun 21, 2008
    Messages:
    700
    Likes Received:
    391
    Yes it does. That's why I said Fury X is the worse example ;) But Fury X not being what it should have been is not new.
     
  13. lanek

    Veteran

    Joined:
    Mar 7, 2012
    Messages:
    2,469
    Likes Received:
    315
    Location:
    Switzerland
  14. sir doris

    Regular

    Joined:
    May 9, 2002
    Messages:
    708
    Likes Received:
    165
    Lightman likes this.
  15. Ext3h

    Regular

    Joined:
    Sep 4, 2015
    Messages:
    428
    Likes Received:
    497
    Turns only on at high loads, and remains completely off for most parts.
     
    sir doris likes this.
  16. lanek

    Veteran

    Joined:
    Mar 7, 2012
    Messages:
    2,469
    Likes Received:
    315
    Location:
    Switzerland
    lol, look like the Asus Korean marketing team have got some problem to traduct the Taiwanese one.

    Nice find, you was try to check the core speed ?
     
  17. "Available now" the first non-custom RX 480 from MSI. That should be interesting.

    Probably a name given to a fan controller that only kicks in when the GPU goes over a certain temperature.
     
  18. SimBy

    Regular

    Joined:
    Jun 21, 2008
    Messages:
    700
    Likes Received:
    391
    Those 3 fan things are humongous :D

    Also lol @ CUDA cores.
     
  19. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    3,976
    Likes Received:
    5,213
    Here is the conundrum:

    Q1:What is the purpose if these low level APIs?
    A1:Increase the extracted performance of hardware, because abstracted APIs waste a lot of resources.

    Q2: How is it then that these APIs cause negative performance on certain vendor's hardware, compared to the old "inefficient" API? Without even a single visual fidelity increase?
    A2: !!!

    It's quite obvious what we have here, either developers are dumb, NVIDIA drivers are so goos that they optimize close to the metal for every game on every GPU (both unlikely). Or these APIs are (at the current moment) simply a Mantle in disguise, designed to extract performance on certain vendor's hardware (AMD), while ignoring other vendors (NV, Intel.. Etc)

    Q3: Will this help extend the lives of these new APIs?
    A3: No, On PC they require extra time and work to be operational, and when you are targeting a limited set of hardware with the performance uplift, while causing havoc and fps degradation in the rest of the market for no logical reason whatsoever, then the majority of developers would rather stick to the old, relatively effortless APIs to do their games. Other vendors will be hesitant to join your initiative as well.
     
  20. Ike Turner

    Veteran

    Joined:
    Jul 30, 2005
    Messages:
    2,110
    Likes Received:
    2,304
    So Vulkan/DX12/Metal are now "Mantle in disguise wreaking havoc on non AMD HW". Gotcha...can't wait to see those moving goalposts once Nvidia gets its shit together in the near futur and the disguised Mantle suddenly becomes cool. It's like being on Neogaf in here lately..
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...