best I can do is a rdna 4 steam deck.Meh.
I want room sized, British cold fusion reactors first.
Bullshit? Likely not. They sold ARM because they no longer need it.
Meh.
Give me a rdna4 PSP instead.
best I can do is a rdna 4 steam deck.Meh.
I want room sized, British cold fusion reactors first.
Bullshit? Likely not. They sold ARM because they no longer need it.
Meh.
Give me a rdna4 PSP instead.
Deck 2 timeline probably implies Strix premium FF swimlane part and not %redacted%.best I can do is a rdna 4 steam deck.
Deck 2 timeline probably implies Strix premium FF swimlane part and not %redacted%.
It is, VGH is fairly anemic especially CPU-wise my modern standards.Being especially more powerful isn't the top priority for "Deck 2".
You need a better SoC to drive a better, higher res screen.A better screen is on the list
You. Need. A. Better. SoC. To. Get. Better. Battery. Life.better battery life
You can make it slimmer by using a more performant, lower power SoC why yes.and lighter total package
People not gonna buy Radeon until they iron out their messaging.Anyway, the 7600 should be a compelling package. $349ish for a 50%(+) performance bump over the 6600xt should be great for sales.
It is, VGH is fairly anemic especially CPU-wise my modern standards.
You need a better SoC to drive a better, higher res screen.
You. Need. A. Better. SoC. To. Get. Better. Battery. Life.
You can make it slimmer by using a more performant, lower power SoC why yes.
People not gonna buy Radeon until they iron out their messaging.
Something a bit more fit for a Deck-sized device than VGH.The interesting part is what they want out of the better SOC
It kinda got a very small cell for the size so partially that's on Valve.they know the batter life is an issue
I think that's the bare minimum. Next gen games won't do so well.Point is if they get a 25% increase in GPU power that'd be more than adequate with all other other concerns.
No need to invest in marketing. NV pricing does it better and for free.People not gonna buy Radeon until they iron out their messaging.
RDNA3 pumps dat tf numbers up so...So i'd hope for >3tf at least.
If only.NV pricing does it better and for free.
How about Microsoft starts giving us an API to let us generate reusable chunks of the acceleration structure for streaming ? That would be a decent starting point ...Do you have specific examples in mind of useful api extensions? The DXR interface is essentially “build an acceleration structure with this bag of triangles”. It does not mandate that the structure is a BVH or anything else. This gives maximum flexibility to the IHV and more room to innovate rapidly on the hardware side. The downside is that it’s completely opaque to developers.
Maybe instead of others here accusing AMD of participating in bad faith that they should demand a certain IHV to stop dragging their own feet towards making a working solution in this area. If Nvidia are so concerned about developers abusing APIs in ways they don't want then maybe Microsoft should start unilaterally giving either AMD or Intel an API advantage for once instead so that it will totally motivate Nvidia to implement a real solution or else they lose out ...We’ve had this debate before. In order to provide developers with more access Microsoft would have to dictate the data structure that all IHVs must use. This is not a guaranteed win. Just like DirectX evolved over time to gradually expose more flexibility so will DXR. History dictates that giving developers free reign from day one is probably not a good idea anyway. DX12 is clear evidence of that.
Yes.How about Microsoft starts giving us an API to let us generate reusable chunks of the acceleration structure for streaming ? That would be a decent starting point ...
What do you believe are the biggest road blocks to getting you most of what you want from the API?Yes.
But imagine my rant, after seeing that now the blackbox can open the blackbox, while i still can not. lol
But yes.
I think that's the bare minimum. Next gen games won't do so well.
Currently 1.6 tf is really meh. Some high end mobile SoCs have 2 already.
And it would look bad if a new Switch is actually more powerful as well.
So i'd hope for >3tf at least.
No need to invest in marketing. NV pricing does it better and for free.
Biggest road block is arguably a political one since Microsoft seemingly refuses to let either AMD or Intel enjoy an API advantage at the expense of Nvidia ...What do you believe are the biggest road blocks to getting you most of what you want from the API?
match?Even if AMD SOCs can match an M1 in perf/watt
well duhhhhh NV owns pretty much the entire dGP market at this point so lol.Biggest road block is arguably a political one since Microsoft seemingly refuses to let either AMD or Intel enjoy an API advantage at the expense of Nvidia ...
It usually always is.Biggest road block is arguably a political one since Microsoft seemingly refuses to let either AMD or Intel enjoy an API advantage at the expense of Nvidia ...
Hence why we should propose Microsoft to extract concessions out of Nvidia to get whatever they want from them since they clearly have the power to reverse this trend otherwise AMD should feel free to kill off adoption of hardware ray tracing if DXR continues to be a dead end (been 3 years since the last update) or keep going in the direction they don't want ...well duhhhhh NV owns pretty much the entire dGP market at this point so lol.
Deck 2 would focus on more performance at the same wattage because there are always newer games coming out and at some point they will run poorly on the deck 1. however the extra power should allow the deck 2 to play the games the deck 1 currently plays but with better battery life.Being especially more powerful isn't the top priority for "Deck 2". A better screen is on the list, beyond that there's stuff like better battery life, a slimmer and lighter total package, higher base level storage, any number of other things that could be on the wishlist as well. Raising the base model price is fine, so more can be afforded elsewhere.
Combined with launching on time and actual availability it would have a compelling sales pitch.
Anyway, the 7600 should be a compelling package. $349ish for a 50%(+) performance bump over the 6600xt should be great for sales. The return of the better than console settings "cheap" card!
How about Microsoft starts giving us an API to let us generate reusable chunks of the acceleration structure for streaming ? That would be a decent starting point ...
Maybe instead of others here accusing AMD of participating in bad faith that they should demand a certain IHV to stop dragging their own feet towards making a working solution in this area. If Nvidia are so concerned about developers abusing APIs in ways they don't want then maybe Microsoft should start unilaterally giving either AMD or Intel an API advantage for once instead so that it will totally motivate Nvidia to implement a real solution or else they lose out ...
By letting any one IHV be complacent, the industry loses altogether since developers have unmet needs/requirements while they abandon or pare-back usage on HW features from IHVs. Both AMD and Intel had to implement sub-par abstractions like RTPSO or inline RT respectively on their HW so by principle for the industry to advance once more it should be Nvidia's turn to be forced by Microsoft in a hard spot to implement traversal shaders or acceleration structure streaming ...
The industry isn't going to advance in certain respects with one player constantly dominating the playing field and whenever the next cycle in graphics technology does come, AMD might conclude that they're better off undermining the concept of ray tracing by not implementing any HW design improvements for the next generation console platform if Microsoft keeps thinking that Nvidia's way is the only way and by giving them the power to force everyone into a deadlock until they have it their way ...
Hence why we should propose Microsoft to extract concessions out of Nvidia to get whatever they want from them since they clearly have the power to reverse this trend otherwise AMD should feel free to kill off adoption of hardware ray tracing if DXR continues to be a dead end (been 3 years since the last update) or keep going in the direction they don't want ...
It's that simple, Microsoft should introduce an API so that Nvidia loses in order for the others to be able to have a chance in a temporary spotlight so that they can all innovate on their own solutions. There's literally nothing stopping Microsoft from making these unilateral moves since they took the initiative to ignore whatever AMD or Intel had to say regarding HW features ...
UE5 shadowing solution makes all of this very much irrelevant though. So again a problem which doesn't really exist in practice.Yes, it is needed. But your comparison of Lumen SDF for GI is not suited, as for GI geometric or material precision is neither needed nor good.
Shadows is the best example. Say we want area light shadows of a tree. This means soft shadows on the ground and sharp self shadows on the tree. Shadow maps can't do this well, but RT can.
Though, if we use proxy geometry for the tree different from the visual mesh, we get self shadows and peter panning, so exactly the problems RT promises to finally solve.
Thus, shadow maps will remain the only robust solution for Nanite models. RT can be used only for GI or reflections (to some degree), where error is acceptable.
(That's my personal conclusions and assumptions, maybe somebody can confirm or correct me.)
It works good enough to produce better visual results than a s/w path.But current RT does not work for resolution adaptive triangle meshes, which are the only option to achieve fine grained LOD using triangles.
Was there a change to Avatar's requirements?Which one? Just don't say Avatar again, which won't require RT. So which game will be the first with RT on minimal specs? (just out of interest)
I'm saying that the oh so wonderful s/w Lumen which we apparently should "accelerate" by exploding the GPU die sizes (and costs) by factors of 2-3X doesn't in fact do any better at any of RT tasks than the h/w Lumen does.If you say Lumen sucks, that's two of us.
It can if the whole terrain would be generated differently. Nobody does terrain in games this way.Misunderstanding? The first UE5 demo (Land of Nanite?) used heavy kitbashing. They mentioned up to 20 layers of models, like onion skin. This can't be optimized away for a shipping game, because all those 20 models are somewhere visible.
It's hardly the only current option which is illustrated already by the use of proxy meshes which provide a good enough base for RT in this case.To support this for HW RT, the only current option would be to rebuild the BVH from scratch every frame, for each instance of every model in the whole scene.
PC has never been holding back consoles in any way or form and there are a crap load of solutions developed only and specifically for console platforms.No. Because PC holds back consoles just as much as consoles hold back PC. It isn't worth to make specific solutions just for one platform.