Reorganization of shader ALUs doesn't result in a "new shader model". I suspect the entire post to be fake.
The 98.5% efficiency claim is pretty unlikely as well. If you can on average fill 3.5 of 5 VLIW slots on the current architecture, that doesn't mean you can fill 3.5 of 4 on the new one. You can easily construct examples where this isn't the case.
The 98.5% efficiency claim is pretty unlikely as well. If you can on average fill 3.5 of 5 VLIW slots on the current architecture, that doesn't mean you can fill 3.5 of 4 on the new one. You can easily construct examples where this isn't the case.