Jawed
Legend
And the analysis wasn't much good back then, either. See a trend?Tell me, did we leave "the early days" of DX10's Geometry Shader? (I don't have to spell out the analogies here, have i?).
Well, the idea that AMD would be misled by NVidia doing software tessellation any time in the development of Evergreen is laughable. AMD expecting to be ahead of NVidia? well not only is this the natural expectation, but until Fermi's architecture was revealed, it was true as AMD was pretty boastful about tessellation.Apparently, people associate bad-ass slowliness with "in software" and that's what i was talking about - not whether or not Fermi might use transistors for other stuff than the tessellation stage.
Rasterisation rate in RV770 versus GT200 (and 64-fragment hardware threads are just less efficient than 32-fragment hardware threads when triangles are small) and very high Z-rate in GT200.Frankly, I have no idea what you're saying here. Which difference? Whose raster perf is poor? And which z-rates are poorly utilized?
Well, I still can't rationalise that 10% into anything meaningful. Still haven't really woken up though.Since only multiplying setup/rasterizer doesn't get you anywhere if you do not also reinforce the necessary infrastructure… And to do it properly, you'll have to walk the painful way, I guess.
Anyways, I had the same question and they said: 10% more compared to an approach analogue to GT200/RV790.
Yeah.You forgot one very important key change: The number of units. Granted, it's a rather obvious thing, but if you have a performance, cost and yield target, you also have to factor in, exactly how many of the engineer's dreams you can incorporate into the new design in order to meet these goals.
It occurred to me, afterwards, that 1. might have suffered due to 40nm woes merely as a risk factor - i.e. if it wasn't right could it be fixable with metal or would it really spoil things? So just keeping change minimal.
The D3D11 functionality in 1. was met and a few sharp corners were rounded off.
Also there's the chance that some changes in 1. would align with changes in 2., 3. and 4.
Jawed