http://unigine.com/clients/
i see 6 games (1 released) and twice more non-game applications build with their engine.
How much applications were built using 3dmark's engine?
And their tests are exactly that - well-looking tests, no way to predict which way future development will go.
I never said Futuremarks tests were better - in fact, at the time of their introductions, they have been notoriously bad at mapping to then current application performance. In time, some of them proved to be more useful than others, but by that time newer, shinier versions have been introduced and are used by most reviewers and e-penis measurers.
I never saw a good analysis of just how successful the Futuremark tests have been at being "forward looking". It would be a prety difficult study to do well. The saving grace of game benchmarking is that any tests or game that use a reasonably balanced set of resources, will predict the performance of any other reasonably programmed game fairly well because GPU resources tend to scale together.
The reason the unigine benchmarks fail in spite of this, is that they explicitly emphasize one particular feature (tesselation) way out of proportion to its actual use.