Does this type of connection between organization of shaders AND performance still stand? Because Charlie, which is pretty close to ATI/AMD, said:
What I mean is: Cypress has a 4+1 configuration. Cayman seems to have just 4 "medium" shaders. Before you had 320 "powered" shaders (the "1" in the sum). Now you dont have powered shaders, but pretty much equal ones. The way I understand this, is that your calculations for Cayman dont work anymore, because even IF there are 64 more "medium" shaders, those 384 performance is EQUAL to 320 "powered" shaders, except on the more complex operations, where they are faster. In the end, shader power would stay, in average, the same.