I was sitting this round out until then. £132 for a 6850? That's less than the 5770 at launch.
http://www.ebuyer.com/product/244431
If these performance and power consumption numbers extrapolate to Cayman then it could be a beast. Antilles would just be embarrassing for all involved. I'm hoping somebody does a full blown review of all cards with current drivers and a common platform so we see the actual improvements. HardOcp does but they muck it up with their subjective playable settings nonsense.
They usually do some "Apples to Apples" benches, though usually it's just 2-3 cards compared.
Hopefully Anandtech will as well, since they're one of the biggest.
Something like the 2008 Froblins demo perhapsWhy doesn't AMD show us how tessellation should be used?
Anandtech is nearly as bad at reviewing with up to date drivers.. iirc their "GPU Database" thing still uses the ATI 10.3 drivers, obviously with a new product launch they would use the accompanied drivers however bets are they'll just roll in the comparison numbers using 7 month old drivers.
pg 6 said:The Direct3D 11 pipeline adds three new programmable stages to support tessellation plus a new compute shader (Figure 6). We easily map the methods described in this article to this pipeline, as our current tessellation API along with data re-circulation (using appropriate mechanisms in Direct3D 9 or 10) is a close subset of the full Direct3D 11 tessellation support. Therefore, game developers can use the cross-section of features to implement tessellation support across multiple APIs and operating systems.
Why? What makes you think NVidia should have significant improvements in the few months since the 460 was launched?I think Guru3D's results are useless.
So what does everyone think ATI did to improve Crossfire scaling? Could it be driver enhancements that they're intentionally disabling for older cards, or is there something in the hardware?
So implementing the tech in hardware, writing sample code, programming guides, tech demos, doing industry expo presentations & direct devrel for several hardware generations aren't enough?Instead of complaining about nVidias use of tessellation they should be out getting devs to show us how it should be done.
I think Guru3D's results are useless.
There is no subset of DX11 tessellation. Either you support it or you don't. In any case that's not the issue. Instead of complaining about nVidias use of tessellation they should be out getting devs to show us how it should be done. AvP and Dirt2 didn't.
ROFL not even close.