So you've gone from saying 4GB is proven not enough VRAM in GTA V and Shadows of Mordor to saying 4GB is enough for games released up until now and of course GTA V and SoM don't need lots of VRAM they were designed to run on 512mb consoles. Got it.
I'm not sure if you're genuinely misinterpreting my posts out of distraction or you're trying to win the "
prove-I'm-an-ass-before-reaching-100-posts" award, but just out of respect for this forum I'll entertain with the complete answer:
1 - Games are already taking up more than 4GB RAM at 1080p.
2 - Cards with 4GB aren't taking large hits
yet, probably because memory consumption isn't going too much
beyond 4GB
for now. Meaning the drivers can probably still handle well whatever get left out of the VRAM.
3 - Cards with 2 and 3GB, OTOH, are already taking more accentuated performance hits (as seen with Hawaii cards suddenly getting a substantial performance advantage towards the 3GB GK110 cards).
4 - Consoles can have up to 5-6GB of RAM available for graphics, using much lower-performing GPUs than the high-end ones we're seeing released in 2015, while being limited to 1080p.
5 - Therefore, VRAM usage in multiplatform titles is expected to continue growing
at least up to those those 5-6GB in the PC titles,
plus the additional RAM for increased texture, shadowmap and render resolutions that the more powerful GPUs will allow.
My claim is that 4GB is proven not enough because some games are already using more than those 4GB at 1080p, which sets
a trend for future games.
Nowhere did I mention that 4GB is not enough for GTA V and Shadows of Mordor, to accuse me of such is either too much distraction or just plain trolling, and you'd do better to stop either of those.
I was always under the assumption that bandwidth was more important than size unless the video card was actually running out of space while rendering. 4GB should be enough for size right?
Then why are we getting 8GB R9 390 cards?