you can easily see bulldozers weaknesses,
L1i cache alaising issues
write through L1d
terrible L2 latency/shared L2
extremely terrible inter module latency
very narrow int execution
high FPU latencies from FMA unit
shared fetch/predict/decode
But what can you say about GCN, nothing, games that are compute heavy generally do well on it, games that hit other parts of the GPU don't. So your answer is to throw it away? The other interesting thing to note is , if you address all the above issues will BD you can very easily come out looking like Zen .
edit: Also the two thing that got worked on the most in steamroller/excavator the SMU 100% went into Zen, that is turbo boost , xrf etc.
wow, you´re so much thrilled by GCN . I could name a list of GCN weakness just as you did with Bulldozer example, but why keep beating a dead horse ?