Newegg is listing Radeon RX 6700 XT, 6800 XT and 6900 XT specs in its blog
https://www.guru3d.com/news-story/n...-xt6800-xt-and-6900-xt-specs-in-its-blog.html
Wow rather high clocked for a flagship product (1500mhz).
Newegg is listing Radeon RX 6700 XT, 6800 XT and 6900 XT specs in its blog
https://www.guru3d.com/news-story/n...-xt6800-xt-and-6900-xt-specs-in-its-blog.html
`num_rb_per_se` is halved from 8 to 4 in the scrapped info from firmware binaries for all Navi 2X GPUs. So the RB:SA ratio is implicitly halved given that SE:WGP is unchanged at 1:10 (40 WGPs for Navi 21), unless SE:SA is changed from 1:2 (unlikely?).The ROPs in Navi are tied to SA's. According to the drivers the ratio of WGP's to SA's is identical in Navi 21, which means the number of SA's is doubled from Navi 10. Unless they cut the ROP count per SA for ??? reason, it will have 128 ROPs.
That's base clock speed, not sure how high boost goes, or what the marketed game clock will beWow rather high clocked for a flagship product (1500mhz).
That's base clock speed, not sure how high boost goes, or what the marketed game clock will be
Or how often it will run above base clock.
Ah, I missed that`num_rb_per_se` is halved from 8 to 4 in the scrapped info from firmware binaries for all Navi 2X GPUs. So the RB:SA ratio is implicitly halved given that SE:WGP is unchanged at 1:10 (40 WGPs for Navi 21), unless SE:SA is changed from 1:2 (unlikely?).
This means Navi 21 and 22 will get 4 RBs * 4 SEs and 4 RBs * 2 SEs respectively by that metric, and 64/32 colour ROPs respectively, assuming each RBE still does four 32b pixels/clk.
Looks like AMD can't do 3SEs after all,
https://forum.beyond3d.com/posts/2073537/
Cutting down to 72/64CUs might be in store for bridging the gap between N21 and N22.
totally contradictory leaks. AMD might be behind this, leaking info to confuse people so no one truly knows the actual specs until october 28thNewegg is listing Radeon RX 6700 XT, 6800 XT and 6900 XT specs in its blog
https://www.guru3d.com/news-story/n...-xt6800-xt-and-6900-xt-specs-in-its-blog.html
assuming each RBE still does four 32b pixels/clk.
Where is this number coming from? The HC31 presentation says 116 Gpixel/sec, which is ~64 pixel/clk at 1.825 GHz.XSX does 8 so its safe to assume Navi2x does too.
Die area question is the elephant in the room, still.L2 cache bumping up to 128MB is not that unlikely now, having a thought about it.
Where is this number coming from? The HC31 presentation says 116 Gpixel/sec, which is ~64 pixel/clk at 1.825 GHz.
Its block diagram does draw only one RB per shader array, but I would ehh on interpreting that as “1 new RB is the new 2 old RBs”. The diagram is not drawn for precision, especially if you look at L0$ and L2$.
from: https://www.cadence.com/en_US/home/solutions/3dic-design-solutions.htmlAllows heterogeneous integration of different dies
- Improves performance
- Reduces power consumption
- Provides maximum functionality in a smaller form factor to support numerous applications in networking, graphics, mobile communications and networking
https://www.anandtech.com/show/16051/3dfabric-the-home-for-tsmc-2-5d-and-3d-stacking-roadmapThis is fun (I can't work out how to link an image posted in a tweet):
https://pbs.twimg.com/media/EisSihKXgAEw4ls?format=jpg&name=large
from:
I've not heard of InFo_MS before:
https://www.cieonline.co.uk/cadence...tsmc-info_ms-advanced-packaging-technologies/
I'm struggling to understand what this really is. It seems to be a "non-interposer" based chip stacking technology.
from: https://www.cadence.com/en_US/home/solutions/3dic-design-solutions.html
This is fun (I can't work out how to link an image posted in a tweet):
Wow, so much out of the loop on this stuff. New respect for TSMC, too.
So, the rumoured ~500mm² Navi 21, if usng InFO_MS to work with HBM, could have substantially less than ~500mm² active GPU area...