It should be 8 per RBE now for most common 32-bit and lower formats, just as most of the APUs since Stoney Ridge."num_rb_per_se" refers to Render Backends per Shader Engine? If it's still 4 ROPs per RBE, we're looking at 64 ROPs on Navi 21?
It should be 8 per RBE now for most common 32-bit and lower formats, just as most of the APUs since Stoney Ridge."num_rb_per_se" refers to Render Backends per Shader Engine? If it's still 4 ROPs per RBE, we're looking at 64 ROPs on Navi 21?
It should be 8 per RBE now for most common 32-bit and lower formats, just as most of the APUs since Stoney Ridge.
It should be 8 per RBE now for most common 32-bit and lower formats, just as most of the APUs since Stoney Ridge.
AMD may double zixel (z buffer) rate per RBE - like it did with RV770.
The rate of render target colour operations is theoretically falling, because of shader complexity (this is why NVidia doubled FP32 ALU rate). The time you need unreal fillrate is for depth pre-pass and shadow buffer rendering, which is zixel rate.
Also, game engines are moving away from deferred rendering, which is a frequently encountered use case for unreal colour fillrate (short shaders writing lots of colour bytes per pixel in the G-buffer pass).
5700XT appears to have far too high colour fillrate for its actual performance in games.
Anyway, these are just my theories.
That’s true but there’s also the 4K hype to account for. That’s a pretty significant increase in fillrate requirements.
All the leaks are suggesting 256-bit with 128MB of some sort of cache to compensate for the lower bandwidth. Sounds like how the X360 used its eDRAM or the XBO used its eSRAM. Hopefully, if it is like this, immature drivers/firmware doesn't gimp the performance of the cards.It's certainly a fill rate monster. 2.2Ghz puts it at 72% more fill rate than the 3080. Now we just have to see if the memory bandwidth is enough to back it up. Given the XSX is rocking a 320bit bus though I find it virtually inconceivable that Navi21 will be stuck on 256bit. My money's on 384bit with 18Gbps for 864GB/s.
sounds fine to me. An affordable GPU with decent RT performance would be ideal. Another more of the same GPU makes no sense when you have the 5600XT at that price. In some countries a potential cheap GPU featuring RT would be a winner.Maybe on blowout sale already, but you can get 5600XT's (which is basically a 5700-ish class of card) for 250 € already. If it's with 8+ GByte and DXR hardware, then ok, fair point.
Navi 21 or Sienna Cichlid seems to have 80 CUs or 5,120 SPs, assuming that each CU still carries 64 SPs on RDNA 2. Navi21A silicon shows a boost clock up to 2,050 MHz. The Navi 21B silicon seems to have a 2,200 MHz boost clock. Most interestingly, the power limit varies from 220W to 238W?Looks like the rumors from the banned man were rigtt.
40cu, 2.5ghz clock lower power then 5700xt.... That's a nice bolder.....
80cu at 2.2 is impressive as well
32cu on 128bit bus, will be interesting to see
That would be the GPU only, not including the RAM, fans and whatever else needs power on the PCB, like RGB etc.sounds fine to me. An affordable GPU with decent RT performance would be ideal. Another more of the same GPU makes no sense when you have the 5600XT at that price. In some countries a potential cheap GPU featuring RT would be a winner.
Navi 21 or Sienna Cichlid seems to have 80 CUs or 5,120 SPs, assuming that each CU still carries 64 SPs on RDNA 2. Navi21A silicon shows a boost clock up to 2,050 MHz. The Navi 21B silicon seems to have a 2,200 MHz boost clock. Most interestingly, the power limit varies from 220W to 238W?
Quite promising if you ask me.
mmmmm that changes things. A lot. It looks like it is a 22.5 teraflops gpu btwThat would be the GPU only, not including the RAM, fans and whatever else needs power on the PCB, like RGB etc.
It seems there haven't. Hawaii brought whooping 64 ROPs with 4 SEs back in 2013. After that AMD was stuck at 64 ROPs with all following gens counting Fiji, Vega 10, Vega 20 and Navi 10.Has there ever been an AMD GPU with more than 64 ROPs?
There have been only a single "leak" mentioning the 128MB "cache" so far. The 256b interface was derived indirectly from the drivers.All the leaks are suggesting 256-bit with 128MB of some sort of cache to compensate for the lower bandwidth.
Also, game engines are moving away from deferred rendering, which is a frequently encountered use case for unreal colour fillrate (short shaders writing lots of colour bytes per pixel in the G-buffer pass).
The very same firmware tables show Navi 10 as having a clockspeed of 1400, which is 300 ish MHz under what it actually does. I wouldn't count on the Navi 2x number being an absolute limit. The power of the GPU actually going down between N22 and N10 despite having the same CU count tells me they're not even pushing it as hard.
That said N14 is 1900MHz in those tables, which is actually a reasonable number, so unless we know what the exact function here of the driver we can't say what it means. There's also the likely possibility of RDNA2 itself behaving differently with the same input configuration.
It seems there haven't. Hawaii brought whooping 64 ROPs with 4 SEs back in 2013. After that AMD was stuck at 64 ROPs with all following gens counting Fiji, Vega 10, Vega 20 and Navi 10.
https://www.guru3d.com/news-story/n...-xt6800-xt-and-6900-xt-specs-in-its-blog.htmlWe have no clue as to why the information is still present at Newegg, but it is, check for yourself. The next AMD flagship would be named RX 6900 XT and would get 5,120 shading processors tied to a base clock speed of 1,500 MHz. This card gets 16 GB of gddr6 memory based on a 256-bit memory bus. So that means 512 GB/s of memory bandwidth and in fact, would be equal to the bandwidth of the RTX 3070. The TDO listed is 300 watts. According to rumors, the product performance sits between the RTX 3070 and the 3080.
Second, to best would be the Radeon RX 6700 XT that would get GB gddr6 and thus a 192-bit memory bus with a power consumption of 200 watts. The base clock speed is listed at of 1,500 MHz, actually for all three cards listed. This card would get 3840 shading processors.
The smallest model is the Radeon RX 6700 XT has 2,560 cores (similar to RX 5700 XT)and sees a power consumption at 150 watts. This card again is tied to a 192-bit wide memory bus and gets 6GB of GDDR6 memory. As to the validity of these specs, hey we know as much as you do. We do think that somebody contributed the content based on speculation or two, and Newegg posted it.
The ROPs in Navi are tied to SA's. According to the drivers the ratio of WGP's to SA's is identical in Navi 21, which means the number of SA's is doubled from Navi 10. Unless they cut the ROP count per SA for ??? reason, it will have 128 ROPs.For that reason, I find it very hard to believe Navi 21 has 128 ROPs.
It was widely reported that Radeon VII had 128 ROPs but of course that turned out not to be the case, it was just 64.
For those that are saying Navi 21 has 128, I'd like to know the reasons why, some evidence, etc. Not just rumor.