AMD: Navi Speculation, Rumours and Discussion [2019-2020]

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More.

Because when you're smashing some heads, only the best can do.
N21 also has weird stuff like xGMI on it so that eats area, too.
The logical CU count is 2*Navi10 => 80 CUs with both frontend and backend scaled proportionally. Also finally a truly historical moment - more than 64 ROPs for AMD!

Can the xGMI be a simple copy&paste from compute cards aimed to produce a gimmick like "Cross Fire Reloaded"? Since you know, Navi 21 is a consumer oriented chip.
 
The logical CU count is 2*Navi10 => 80 CUs with both frontend and backend scaled proportionally
They can do weird shit too.
Also finally a truly historical moment - more than 64 ROPs for AMD!
True that.
Can the xGMI be a simple copy&paste from compute cards aimed to produce a gimmick like "Cross Fire Reloaded"?
No.
mGPU is dead outside of proviz, and AMD isn't exactly very interested in proviz due to that market being pennies.
Navi 21 is a consumer oriented chip.
Not entirely, no.
 
N21 also has weird stuff like xGMI on it so that eats area, too.

Something in the consumer gaming PC space will need to compensate for the embedded hardware decompressors in next-gent consoles.

I.e. we should all want GPUs with NVMe slots in 2021. It might be the best case scenario.
 
Just throw more cores.
Throwing more cores is worthless.
Decompression isn't infinitely parallel. Kraken is two-threaded and Oodle makes a big deal about it.

When Microsoft says their decompression unit "is doing as much work as 4 Zen2 cores" what they actually mean is "it's doing the same work as a 15GHz Zen2 core". Which no one can produce at the moment.
 
Something in the consumer gaming PC space will need to compensate for the embedded hardware decompressors in next-gent consoles.

I.e. we should all want GPUs with NVMe slots in 2021. It might be the best case scenario.

NVMe slots on GPU's won't get around the need to decompress the output from the SSD in realtime. Either shader based texture decompression or less compression with bigger installs are the answer to that.

On the other hand if I/O throughput is the primary concern then you can look to more RAM to mitigate the need, or as above, shader based texture decompression can boost the already very fast capabilities of PCIe4 drives. Or just wait for PCIe5 to blow everything away.
 
Just throw more cores.
Also idunno how that relates to N21 having xGMI.
Lower end of the Radeon Instant product stack for running inference, perhaps. Parity in xGMI across the lineup probably enables direct mGPU interconnect, as MI60 already does but only with its own kind.

The pipe dream would be enabling fine-grained system SVM (that HSA APUs were meant to deliver), but that had been publicly slated for "3rd Gen Infinity Architecture" and CDNA 2.
 
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NVMe slots on GPU's won't get around the need to decompress the output from the SSD in realtime.

Of course the PCIe 4.0 4x connection isn't enough (to reach PS5 I/O throughput speeds). The GPU would need an embedded decompression block, which both consoles already have. That was my suggestion.
In fact, given how much more dynamic the GPU market is compared to the motherboard, CPU and storage ones, I think this is the most likely to come to fruition at the moment.

Besides, we've had GPUs with dedicated NVMe slots for years.


Yeah but we can get plenty.
If you're talking about plenty of threads for decompression, then we really can't..


Either shader based texture decompression or less compression with bigger installs are the answer to that.
I think shader based decompression is more of a method to offload the CPU than to achieve higher performance (due to low thread counts). Bigger installs alone don't solve the I/O throughput limit.
Getting very large installs with decompressed data with long initial load screens that then make the game occupy a truckload of RAM with decompressed data is a more plausible solution, if we're not getting dedicated decompression hardware on the PC anytime soon.
 
Rumor: “Big Navi” not so Big?
Reports from sources in Asia indicate AMD has started sharing details with partners about the upcoming RDNA2 based gaming GPUs.

Unfortunately for us PC enthusiasts it seems the news aren’t great regarding the so-called “NVidia Killer”. The performance level of the high-end GPUs based on the codenamed Sienna Cichlid ASICs is around the same as NVidia’s last-gen top SKU, the 2080ti, according to these reports. A best case scenario supposedly shared by AMD is that at most gamers should expect to get about 15% over the 2080ti in a select AMD “optimized” titles. According to the same sources AMD is aiming to launch the “Big Navi” as a direct competitor to the soon to be launched RTX 3080, and not as a competitor to NVidia’s highest performing part as has been widely reported (let alone beat it). Some have suggested that “Big Navi” would be up to 50% faster in traditional rasterization than the RTX 2080ti but according to AMD’s partners that will not be the case.
https://coreteks.tech/articles/index.php/2020/07/29/big-navi-not-so-big/

 
That rumor sounds kinda silly. Even a modest 64 CU 2.2GHz RDNA2 GPU should easily beat 2080Ti. And some people here are hinting its actually bigger than that. Yeah I don't buy it for a second.

I'm more concerned about TSMC capacity and what the availability will be like.
 
That rumor sounds kinda silly
Of course, they're just generating clicks and covering all the bases.
N21 perf now ranges from 2080ti to 2080ti+50%.
No tier left behind!
I'm more concerned about TSMC capacity and what the availability will be like.
This, Rome/Milan orders are big enough for AMD to pretend dGPUs don't exist for at least the next 2Q.
Maybe even into Q1'21.
 
Of course, they're just generating clicks and covering all the bases.
N21 perf now ranges from 2080ti to 2080ti+50%.
No tier left behind!

This, Rome/Milan orders are big enough for AMD to pretend dGPUs don't exist for at least the next 2Q.
Maybe even into Q1'21.

Yikes!
 
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