There is limit to depth/complexity of acceleration structure which RT core can handle without needing Cuda core to help.NVIDIAs RT-core does all the ray traversal & intersection stuff on it's own with no CUDA-core involvement (after they send the probe to the RT core), only after the actual shading is done on CUDA-cores. On AMD stream-processors will be involved in the traversal-portion (didn't double check the patent and my memory is short but bad so might need to check on that)
Here's NVIDIAs whitepaper on theirs anyway https://www.nvidia.com/content/dam/...ure/NVIDIA-Turing-Architecture-Whitepaper.pdf
Things like multilevel instancing is not advised due to this. (Instanced car which has instanced tires was example in some talk.)