Way to piss on our bonfire
Which confirms my assumption that not all cryengine games will support mantle? Or is this a case of Ryse being on am older code base?
The announcement to support Mantle came after the release of Ryse.
So Mantle support/can execute hand written AMD_IL code? I'm not %100 sure but we cant use AMD_IL on Windows for Dx, right? From my understanding if Mantle allows directly to use AMD_IL, it may mean allowing a bit more flexibility.
On Rendering BF4 with Mantle presentation it was said that ""Could write AMDIL directly "", so it may also accept AMD_IL as code input?
Side Question : Is there any way to code GCN ISA directly on Windows, without need an external Assembler? Somehow Mantle/AMD will allow that?
dice + BF4 and Mantle = still unplayable using Mantle for weeks...!!
dice sucks as a developer is all I can take note off.
http://www.eurogamer.net/articles/digitalfoundry-2014-call-of-duty-advanced-warfare-pc-performanceOur observation that the use of AMD graphics cards seems to create a much higher CPU load than utilization of Nvidia equivalents. This week, AMD released a new beta driver optimised for Call of Duty. We saw a boost in frame-rates compared to our measurements taken last week, but the underlying problem remains.
If you have a Core i3 - or an alternative offering much the same processing performance - paired with an enthusiast AMD card, the game often hits CPU limits during both cut-scenes and gameplay, resulting in a collapse in frame-rates.
We saw the same results on both our Core i3 gaming PC, and also when we disabled two cores on our i7, downclocking it to simulate an i3's capabilities. In both cases, the Nvidia cards' performance barely saw any difference at all. Basically, if you're using an AMD card, you'll need a more powerful CPU too - the i5 2500K in the recommended spec, for example.
Even with the i5 installed, we also found that the Radeon R7 265 and the R9 280 didn't quite deliver the performance of their direct Nvidia competitors - the GTX 750 Ti and the GTX 760.
It's not a matter of running bad on AMD GPUs, it is a matter of requiring more CPU performance to run well. Guru3d benchmarks are done using high end CPUs, so the problem is not apparent, but switch to a Core i5 or something similar and AMD GPUs stall.Actually, COD AW run pretty well on AMD gpu's ... http://www.guru3d.com/articles_page..._graphics_performance_benchmark_review,6.html
AMD didn't blame GameWorks this time, and they have a history of mouthing it off whenever necessary, besides the effects are only limited to HBAO+ and PCSS, don't see how these two could quadruple draw calls count to that extent.Perhaps the gameworks libraries themselves are using more draw calls than necessary? Wouldn't be the first time something similar to this has happened with Nvidia sponsored titles (flat walls and objects with extreme tesselation that could have done the same with single digit triangles) when doing so would obviously hurt the competition.
Regards,
SB
Perhaps the gameworks libraries themselves are using more draw calls than necessary? Wouldn't be the first time something similar to this has happened with Nvidia sponsored titles (flat walls and objects with extreme tesselation that could have done the same with single digit triangles) when doing so would obviously hurt the competition.
Regards,
SB
It's not a matter of running bad on AMD GPUs, it is a matter of requiring more CPU performance to run well. Guru3d benchmarks are done using high end CPUs, so the problem is not apparent, but switch to a Core i5 or something similar and AMD GPUs stall.