Dying Light, GTA 5, COD AW are GameWorks titles, NVIDIA is posting materials about them on their Geforce site and social media pages, a behavior they do to the titles enlisted in their program, the source of the news might have confused the the respective studios enrollment in the Mantle beta program, and thought their upcoming games will support Mantle automatically, which may not necessarily be the case at all.
Not Gameworks... TWIMTP ( im not sure for GTA5, because it was seems the case, the game is definitively not anymore listed as a TWIMTP game now, but this dont mean it is not part of the program anymore) ..
TWIMTP games and Gameworks ( games that are using the gamework library ( offtly outside Ubi soft right now, this mean just TXAA ) are 2 different things... Watchdogs is the worst example could have take AMD, as the game dont really use much gamewok library. ( TXAA, HBAO+, and maybe ( i dont think personally ) the fire one.
As i said, outside the titles of Ubisoft, most only use TXAA, who is a standalone method for replace standard MSAA.. using TXAA in a game, even if TXAA is now part of Gamework library, dont do of this title a "gamework" game. TXAA was allready provided, well before Nvidia have start the gamework library regroupement ( Basically you can have a game who is a gaming evolved AMD title and in addtion developper want to provide for Nvidia user TXAA, it is totally possible this will happend.. TXAA work like an additional setting who only work with Nvidia cards anyway ).. This will just mean they have to collaborate with Nvidia for include it.
But im completely right with you, i think the list is basically made with studio who explore Mantle today ( like Activision, Rockstar etc ), this dont mean their actual titles in developpement will add the possibility to use Mantle when released.. basically every Big studio have sign in.. Im a developper, im curious, i sign in... Im a chief enterprise on gaming developpement, i lead a studio, i see Mantle, i sign it, and charge my developpers to evaluate it, and report if we can do something with it... because i dont want to be behind the wheeel... Note that there's a curious phenomen who appear right now, i know some studio who have traditionnally work closely with Nvidia who have sign in, and are working on Mantle right now, but they just hide it to Nvidia for the purpose you can imagine.. ( This dont mean they will include it then in their titles, but they want to be ready, in the case one day they implement it ( and dont need to start from scratch ) .