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If DX12 is supposed to be so "Mantle like", AMD should have DX12 working drivers.
If DX12 is supposed to be so "Mantle like", AMD should have DX12 working drivers.
Actually, Turn 10 / MS's presentation referenced the 4 man months for porting Forza from DX11.x to DX12; we estimate that porting Mantle to DX12 will take even less time, so that's not really the case. What's more important is understanding the benefits that these low-overhead API's can bring to your title and then tuning the game to make the most of that (i.e. at the very least significantly increasing the number of objects that you've been limited to previously) and that's where developing on Mantle right now will get you a leg up with an environment that in use by a number of developers and shipping in some instances; those principles will apply across consoles and DX12 when it becomes available.A year and a half before having DX12 drivers available on a development basis would be too late for applications being developed so that they can release soon after the API or new Windows.
Link me the download!But the simple fact is that Mantle is available now
Once middleware like say Unreal Engine ships with DirectX 12 support perhaps it will kick off significantly.
However, UE3 had DX10 support early on but it went unused for various reasons like XP and D3D9 GPU market share. I imagine that DX12 will be Windows 9-only and many people will have Windows 7/8 + D3D11 cards for years. I also wonder how long D3D9 will be supported by games. D3D9 might finally be losing its grip these days.
So far, Mantle isn't proving to be that groundbreaking. With AMD's API enabled, we only get another 5% performance out of Battlefield 4 using a Radeon R9 290X and an Intel or AMD processor. We found the same result in Thief using Intel's CPUs but AMD's benefited with up to 67% more performance by using Mantle at 2560x1600, though this is largely because AMD processors perform poorly in Thief to begin with.
In a way, Mantle proved some things we already knew: AMD's Bulldozer and Piledriver CPUs are inferior for gaming and DirectX 11 API processors such as the Intel Core range can push graphics cards such as the R9 290X to the limits in modern games such as BF4. Core i3 through i7 owners can hope to see a 5% boost (a few fps) with Mantle but that's not enough to recommend it over the more mature DirectX 11 API for now.