Good responses, I'm mostly in agreement on his stance. I guess the statements from the APU event just came off differently to me, but maybe it was just me misinterpreting the message (or getting it confused with AMDs message).
Good responses, I'm mostly in agreement on his stance. I guess the statements from the APU event just came off differently to me, but maybe it was just me misinterpreting the message (or getting it confused with AMDs message).
Why is that weird? They have CUDA, PhysX, APEX (does GSYNC count?) just to name a few. All are closed APIs. This is really AMD's first seemingly closed API in recent memory? What was the last closed GPU functionality they had, npatches?
Repi never said anything more precise than late December. We will have to wait. With all these troubles BF4 is going through, who knows if fist version of Mantle will arrive on time.
Is there a firm date for the Mantle patch?
Derek Whiteman worked in AMD's Graphics Architecture Group and on its tools team from 2003 through 2012, and before that in other technical capacities at Sony CEE and the UK Ministry of Defence.
It's a boon then the Frostbite team has acquired him this week, naturally to work on the advanced Frostbite engine originally created by developer DICE (though tied to DICE, the Frostbite team now works independently in its own studio).
Other new team members this week include Alex Fry and Sebastian Hillaire, both from Criterion and boasting equally impressive resumes.
That assumes none of the crashes are engine-related, which is not clear. TBH it doesn't really matter either way and I think the whole "omg DICE is stopping everything to fix bugs" thing is overblown, but we don't have enough information to know where the issues are coming from.Any argument of a delay of the Mantle patch is pretty dubious now since the people working on the Mantle patch are not tied to working on the game bugs...
Keep up people. The people responsible for Mantle work separately in their own studio now so feel free to bash DICE all you want
http://www.rage3d.com/board/showthread.php?t=34006775
Any argument of a delay of the Mantle patch is pretty dubious now since the people working on the Mantle patch are not tied to working on the game bugs...
No reason to feel butthurt, gkar. It's all good. I didn't see a lot of DICE bashing, just EA bashing, which is customary anyway. It is not a bad thing to delay a new feature to first stabilize the existing code base. That seems to make good engineering sense to me.Keep up people. The people responsible for Mantle work separately in their own studio now so feel free to bash DICE all you want
Exactly my point.TBH it doesn't really matter either way and I think the whole "omg DICE is stopping everything to fix bugs" thing is overblown, but we don't have enough information to know where the issues are coming from.
Please don't mischaracterize my posts. The first is not critical of Mantle so much as the claims that it is "portable" and other IHVs just have to "pick it up". I remain critical of that claim as do many others.Even you who have been critical of it, to a melodramatic point (http://forum.beyond3d.com/showpost.php?p=1805866&postcount=606), moved your campaign and arguments for not using/needing Mantle outside of the thread (http://forum.beyond3d.com/showthread.php?t=64685).]
Might I suggest that responding to the thread every time you get a notification regardless of whether you have new information/insight to add makes you part of the problem?It's simply getting tiring to see a string of straw men arguments brought up by the same people over and over for the sole purpose of sidelining discussion of the actual topic.
Didn't they specifically say that all other projects had been put on hold until the BF4 crashing issues have been resolved? If that's the case I wouldn't be surprised to the the patch delayed until January
“The team at DICE is working non-stop to update the game. Since Battlefield 4 China Rising expansion pack was already in the final stages of development by the time issues began with Battlefield 4, we decided to fulfill our promise to deliver it this week, but we’re not moving onto future projects or expansions until we sort out all the issues with Battlefield 4.
“We know many of our players are frustrated, and we feel their pain. We will not stop until this is right.”