...
As an aside - and I'm pained to have to be the one to say this - we as enthusiasts really need to stop the arguing about different IHVs on PCs. At this point it's not AMD vs NVIDIA vs Intel or even PC vs console... the continued existence of high end gaming is really PC/consoles vs. mobile. The latter is just too big to be ignored by anyone, even the shops that really want to just put out AAA console games or high-end hardware. We're going to have to band together here folks and promote the continued use of high-end platforms (i.e. anything above tablet) together, in any of its forms. There is a real threat this time...
Yes, the mobile cell phone market (and to an enormously smaller extent, the portable tablet market) is quite large. But it's quite a sub-par to mediocre market all around when it comes to SOA gaming hardware and 3d games that take advantage of SOA hardware. For years we heard the lament that "PC gaming is dead" because of the growing popularity of consoles--never mind the fact that the PC market continued to grow as well. And now look: consoles have literally
transformed into PCs. x86 PCs at that! The PC as platform has won, hands down. Non-x86 console gaming is what is really dead, in the PC vs console vernacular.
Mobile/tablet gaming is very, very different from PC gaming. Mobile hardware isn't capable of running most if not all games that run with ease on even a medium-powered PC. The other day Apple announced it had sold 170M iPads in three years--170M+ PCs were sold in the last
six months. That's the problem with these mobile versus desktop arguments, most of the time any real perspective gets lost in the haze.
Really, where the mobile vs. desktop argument breaks down completely is in its assumption that static, desktop PCs that have no need to design around the paradigm of battery life are going the way of the dinosaur. It's a ridiculous assumption. Most people own a PC *and* a portable cell phone, and some even own a PC, a Tablet, and a cell phone. The PC remains and by a wide margin the best bang-for-buck proposition going; it is user-serviceable and upgradable, and it runs rings around the fastest ARM tablets. The x86 Windows PC also has a riches of applications and games unequaled by *any* mobile platform, supports an incredibly more diverse set of hardware (this is N/A for mobile because they are all sealed devices more or less), and a PC is open-ended, meaning it has a wide range of uses whereas mobile devices are very limited by way of comparison. And it's in the PC R&D environment that raw performance is pushed constantly by AMD, Intel and even nVidia (most of nVidia's business is *not* Tegra-related, at least 97% of it is PC-related, last time I checked.) The quest for ever increasing performance in smaller and more efficient packages is perpetual, and R&D in the PC space doesn't have to concern itself with conserving battery life whereas the central, driving focus of all mobile R&D is primarily concerned with sipping power, battery life, etc. That's only logical, is it not?
What you are calling "high-end" gaming simply isn't possible on any mobile device I can think of. Mobile gaming is all strictly tic-tac-toe, pac-man level gaming and so on, AFAIAC. There are a few older ports of some RPGs on mobile, but gosh, how "high level" is that on a 4"-8"-10" screen where graphical details are so tiny they often can't be seen, and where the raw performance is roughly equivalent to a SOA PC
10-15 years ago, depending on the mobile device you look at?...
In 1987 even my Amiga screen was 14" and we all pined for larger monitors even then. I'll put it this way: did the advent of the portable TV abolish demand for giant, non-portable living-room TVs? Of course not! Unless the world moves to a nomad existence where no one has a "home" anymore and we all constantly move around like packs of roaming gypsies, home computers (PCs/x86 consoles) will stay in demand as surely as large-screen televisions for the living room. As long as people have homes that stay in one place...
The whole mobile vs. Everything story has been badly skewed by a press that sensationalizes the "new" while at the same time makes no effort to put it into any kind of reasonable context. The ubiquitous PC is very much like a bell that once rung cannot be unrung. It's not going anywhere, and neither is AAA-level gaming on PCs and x86 consoles: mobile will proceed under its own impetus and according to its own purposes, capabilities, and
limitations, and they are decidedly different from those of "high-end" PC gaming market. IMO, of course.