But if you can walk outside from that apartment (jump out the window) the moment you start, you'll need everything encounterable from that window loaded as well. Otherwise you'd jump into a big, empty space and see the world LOD'd into view. Devs are already very smart and experienced when it comes to streaming assets. OCS is Star Citizen being very backwards and only just getting up to speed with what consoles have been doing for decades!
They COULD set it up to where you can't run from external, is what I said. We'll just see, huh?
You wouldn't buy external ssds, you buy external hdds which are dirt cheap and people buy them on PS4 and xb1 Soo..?
To make this absolutely clear for you @function where words can't be mistaken, in this scenario you'd have your 1tb ssd or whatever, then you pay less than $100 for a 4tb external drive that doesn't need to be fast enough to run the games, just store them. Which people already pay for.
No amount of screaming it makes it true that games would HAVE to be able to run off external and this is absolutely possible, whether you agree that this a good choice or not.
While it hardly seems like a bold prediction, with Xbox execs flat stating they're working on a handheld and mentioning stuff like ROG Ally be name, I'd question it. I looked up how many physical copies Tears of the Kindgom sold, first google result is that almost half of sales in Japan were physical.
That's a lot of potential money to waste just because you feel like it. Then again it's "Xbox One will require an internet connection" Microsoft, so they may well just feel like it.
Music and movies aren't videogames. Everytime I hear about how physical is "shrinking" (even if by the insomniac leaks physical is still above 50% in almost all cases, eh) I'm like, yeah? Of course? Digital only consoles are being sold, so those users can't buy physical anymore. It's not some change of mind in the users, it's how they have to use the product. Physical isn't going away, and those that abandon it are going to get boycotted or ignored by a huge amount of users. And that's good.Figure out when music went all digital and go from there.
Music and movies aren't videogames. Everytime I hear about how physical is "shrinking" (even if by the insomniac leaks physical is still above 50% in almost all cases, eh) I'm like, yeah? Of course? Digital only consoles are being sold, so those users can't buy physical anymore. It's not some change of mind in the users, it's how they have to use the product. Physical isn't going away, and those that abandon it are going to get boycotted or ignored by a huge amount of users. And that's good.
Does getting less options benefit anyone?
If Xbox abandons physical, I'm not even considering whethever they are doing next, since I don't want less options.
Music and movies aren't videogames. Everytime I hear about how physical is "shrinking" (even if by the insomniac leaks physical is still above 50% in almost all cases, eh) I'm like, yeah? Of course? Digital only consoles are being sold, so those users can't buy physical anymore. It's not some change of mind in the users, it's how they have to use the product. Physical isn't going away, and those that abandon it are going to get boycotted or ignored by a huge amount of users. And that's good.
Does getting less options benefit anyone?
If Xbox abandons physical, I'm not even considering whethever they are doing next, since I don't want less options.
Then go look at PC games and how many physical copies are sold since Steam and fast broadband.Music and movies aren't videogames. Everytime I hear about how physical is "shrinking" (even if by the insomniac leaks physical is still above 50% in almost all cases, eh) I'm like, yeah? Of course? Digital only consoles are being sold, so those users can't buy physical anymore. It's not some change of mind in the users,...
Devs are free to do whatever they want, but losing that shelf exposure is going to hurt them more than they think if they go that route.It benefits devs, physical costs distribution $ on top of the cut a given store takes. Devs were happy to go digital because it made them more money per copy at the same price. That's a major reason AAA games remained $60 for so long, the large switch over to digital made them more money without charging more anyway.
In all probability there'll still be an oddly large market for physical Switch 2 carts, and could be one in certain markets for a handheld Xbox circa 2026. But at what point is a physical distribution system not worth the cost of having the distribution network, the R&D, the cost of keeping it on the console, etc? It's a good question to ask.
I don't even get how somebody can be in denial about physical and that video games are different than content like music/movies.
Who buys physical still these days?
Either people who try to get the lowest price deals because of used sales, overstocking and buy outside the sales window. Game companies have all the interest to minimise such sales.
Then there are the collectors which want special releases either to put on their shelf or for future profits.
IMHO that kind also existed for a decade or so in the movie market but that is imho also pretty much niche when people realise it's not worth it. Special music collector sales can probably be hand signed these days.
What do you expect from physical releases? You can't play them anyway without downloading GBs of patches and when the servers shut down they are usually toast anyway. What problem do you wanna prevent with physical disks?
Then you have to be prepared for doomsday because your consumer interests don't align with corporate interest and consumer reality.
Look at that dead physical:Then go look at PC games and how many physical copies are sold since Steam and fast broadband.
Physical is dead - the users have decided. Consoles will end up that way, just as PC did without any forcing people to choose medium.
You've just ignored my point. Explain the PC video game market and what that tells us about how valuable physical is.Look at that dead physical:
Please quote the relevant information and not just link a tweet. People don't always get to view tweets or want to click on them.x.com
x.com
In Japan for the time being, maybe. If you have very big titles that take a long time to download, versus lots of convenient games stores you can grab a copy at, it makes sense. Other countries and areas with faster fibre and no game stores, it makes less sense. And as more game stores close down and more people have to buy digital, there's less reason to even produce a physical copy.The users truly have decided.
Digital sales accounted for almost nine out of every 10 video games sold in the UK in 2022, according to a trade body.
About 30% of the sales came from mobile apps, which are sold digitally.
Huh? The PC was 100% physical, same as consoles, as digital didn't exist. You had big cardboard boxes with paper manuals, and then CD jewel cases. As games became available to buy online, more and more people bought online, until physical died completely. There was no impetus to buy online or industry pressure the change people's habits - they chose convenience themselves.The PC was always a more digital platform, obviously before any console. But the death of physical there is still a loss for the user.
That isn't a survey, that is Chris Dring, who has access to real sales data, telling us that just like in Japan, in Europe the great majority of videogames sold are still physical. Welcome to 2024All of those surveys are meaningless. A survey of music listeners in 1998 said that 90% of them bought CDs and yet here were are. My nephews don't even know what a CD is.
I don't know anyone who buys physical, Gamestop is going under, and Sony and MS are going all digital soon. That's the reality. Welcome to 2024.
Also, Cerny saying a console takes Sony 4 years to develop is meaningless as well.
1) MS has had 4 years.
2) MS could do it faster since they actually developed two machines in the time Sony took to develop 1 last time.
I'd love for MS to be on a 5 year cycle, but looks like I'm going to have to live with 6.
I don't think anyone can tell you exactly why PC boxes died, but it was probably steam. It became so popular with PC gamers and since steam didn't start to manufacture PC boxes their users didn't buy them. Also, I have been to many countries in Europe, and even 15 years ago I never saw PC sections in stores with games, just ps-nint-xbox. The PC market became big with steam, before it was just a niche.You've just ignored my point. Explain the PC video game market and what that tells us about how valuable physical is.
Please quote the relevant information and not just link a tweet. People don't always get to view tweets or want to click on them.
In Japan for the time being, maybe. If you have very big titles that take a long time to download, versus lots of convenient games stores you can grab a copy at, it makes sense. Other countries and areas with faster fibre and no game stores, it makes less sense. And as more game stores close down and more people have to buy digital, there's less reason to even produce a physical copy.
Almost 90% of games sold in UK in 2022 were digital - ERA
Physical game sales fell 4.5% last year, the digital entertainment and retail association says.www.bbc.co.uk
Huh? The PC was 100% physical, same as consoles, as digital didn't exist. You had big cardboard boxes with paper manuals, and then CD jewel cases. As games became available to buy online, more and more people bought online, until physical died completely. There was no impetus to buy online or industry pressure the change people's habits - they chose convenience themselves.