Set up a connection that only exists on the system. don't liscense out the connection and you should be fine. Also if you can create a high speed device it would be even harder for cheap knock offs to come onto the market.
A completely proprietary and very different protocol would help, at least for a time.
The prospect of a modded RAID board or something that can emulate the connection to disks that would offer the same stats as a drive that costs hundreds to thousands of dollars would be a big draw.
A low-speed device would be cheaper, more reliable (remember having to blow on the connectors for carts back in the day? Try that now with the equivalent of ESATA), and wouldn't have hackers trying to turn the cart into a super cheap SSD hard drive.
With whatever equipment that can make reflashing an already written and secured and shipped game to a totally different game as quickly and cheaply as would be necessary for retail volumes.
Being able to reflash after it has been shipped to stores or distribution centers would save the hefty expense of reshipping the product, although not so much with the repackaging.
If you look at the psp and ds , its not the formats that are being hacked and used , its other components like the psp memory stick and design flaws.
Those formats aren't in massive demand in other markets. High-speed SSD drives would be in very high demand.
The only thing protecting it is software and at some point that will be hacked. Next gen they wont even get the buffer of expensive media with bluray discs.
How would the hardware really intelligently understand it has been circumvented?
Perhaps but hasn't the cost gone up this gen for those developing on the ps3 ? Bluray media is more expensive than dvd. They seem to have dealt with that.
There are too many conflicting market and economic pressures to say just how successfuly dealt with the media price increase has been.
The flash scheme ups the ante by an order of magnitude, so what could be dealt with with Bluray may not be enough.
Most likely dumping a few hundred thousand discs is also illegal and expensive.
Polycarbonate is thrown away in massive amounts daily in things other than discs.
Of course read only with only a small maount of cache to lock it to that system could prevent the used market and theft. Actually you could create a second busniess for devs and the console owner. Through xbox live paying a small fee you can unlock the game so you can sell it.
Let's hope the RROD is solved by then, and nobody ever wants to bring a game to a friend's house.
Everyone can share it. Console maker , retailers , publishers and customers.
The benefits are mostly for the console maker, though.
If I was sitting around with extra fab capacity and someone offered to fill it with margins i like , i'd jump at it. Sounds to me like this is good news for the idea.
Not if it endangers the super-lucrative SSD hard drive market.