ftp://download.nvidia.com/developer/presentations/2004/GPU_Jackpot/SLI_and_Stereo.pdf
This is a recent (2-Nov-2004) developer document that discusses how SLI works and also looks that what to avoid for SLI use. They are suggesting that AFR is the preferred rendering mode rather than the Split Screen as the Split Screen has a greater communication overhead and scales less.
This is a recent (2-Nov-2004) developer document that discusses how SLI works and also looks that what to avoid for SLI use. They are suggesting that AFR is the preferred rendering mode rather than the Split Screen as the Split Screen has a greater communication overhead and scales less.