MS, when asked about Vsync and AF a number of months ago, noted that they expected these issues to improve with the fall software lineup. I have not had an oppurtunity to play all the fall titles, but the couple I have played seem to do better in these regards. It also seems the storm of controversy has died down and we have witnessed this becoming either an "accepted and annoying reality" or has indeed become less of an issue (or a combination of both).
I would like some feedback from Xbox 360 owners with fall retail games -- your thoughts and observations?
I am not too interested in demos as many demos as of late have been older code and had performance issues not present in the final release. This is true of all games and platforms, but it really isn't fair to comment on AF in, e.g., Motorstorm (which has some pretty bad texture filtering at times) when the game is obviously not done AND has steadily improved in IQ. So if we can stay OT, lets keep the discussion to finished retail games on the 360. Thanks!
I would like some feedback from Xbox 360 owners with fall retail games -- your thoughts and observations?
I am not too interested in demos as many demos as of late have been older code and had performance issues not present in the final release. This is true of all games and platforms, but it really isn't fair to comment on AF in, e.g., Motorstorm (which has some pretty bad texture filtering at times) when the game is obviously not done AND has steadily improved in IQ. So if we can stay OT, lets keep the discussion to finished retail games on the 360. Thanks!
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