D
I don't want to be a party pooper. I do think that this game looks amazing and truly next-gen, but I wonder why the feathered part in the arrow looks soooo gamey. It seems they're using a textured sheet of flat polygons, so to speak: no volume, no shadows between the threads of the feathers.
Maybe because it's a WIP and they haven't gotten around to updating all the assets from what they've been using from the PS4 game?I wonder why the feathered part in the arrow looks soooo gamey. It seems they're using a textured sheet of flat polygons, so to speak: no volume, no shadows between the threads of the feathers.
Maybe, that could be a good explanation. At any rate, it's just a little observation. Overall, Aloy looks great and so much better than in the first game.Maybe because it's a WIP and they haven't gotten around to updating all the assets from what they've been using from the PS4 game?
It's the insignificant little feathery end bit of an arrow. We're really picking those nits!
I think just about every game showed this past thursday looked insane.
So the nitpicking is kinda blowing my mind as well.
There's such a substantial difference in polygon count between Aloy on ps4 vs. what's been captured
from ps5.
It almost feels like they don't have to consider nearly as many constraints as they did before.
Look at the amount of polygons thrown at her face, hair, attire. It's kinda crazy to be honest.
Then it probably wasn't because I don't see how if it was they wouldn't say it.NT never openly confirmed it's real time on XSX either
Yeah, they're definitely been coy about it. Hopefully we'll see what the gameplay or realtime footage really looks like at July's show.Then it probably wasn't because I don't see how if it was they wouldn't say it.