I'm betting on pre-rendered cut-scenes for major scenes like Alan Wake. Something looked rather off with the part involving the brother and the bad guy.
This guy looks amazing in the game, and these two screenshots are just from heavily compressed share screenshots. His facial animation was spot on as well.
Just finished Until Dawn and at times it was damn spooky how real some shots looked.
Completely agree Clukos that character worked really well with the engine, not sure if it's down to the slight translucence to the skin that folks in their 50s and up seem to have but the skin on him looked far better than the other characters. His flamethrower pack also had a really nice metal shader, it just stood out for some reason. Also the the scenes in Chapter 9 with that
Event Horizon style violence and flesh vision thing
also seemed disturbingly real probably due to the 'wetness' of the scene.
Yep, UD does that too for some outdoor sequences. They are pretty easy to spot because they actually look a bit worse than the in-game graphics (less sharp, more blury, artifacts etc.).
The models look very good in UD. I also like the cloth...they really nailed the looks of the different tourers, t-shirts etc etc.
Faces look super real, as long as the mouth does not move. Sometimes, facial movement is good, then it is super convincing. But typically, the teeth+mouth looks freaky as hell. (Same goes for the facial animation in KZ:SF btw, so I think that in their new engine GG already upgraded these...as the new trailer of the GG game showed much better facial animation imo).
What really make my jaw drop is at the end
where you face the Wendigo in the lodge room. As these are unnatural creatures anyway, there is nothing one recognises as unnatural movement. Furthermore, their skin is extremely well rendered imo. Together with the lighting in this scene...the Wendigo shots reach for me personally movie CGI quality for a very brief instance in time and when you merley focus on the Wendigos - great work by Super Massive imo!